[Updated] Beyond the Mainline

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pixelfck
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Mod Description:
----------------
This adventure takes you beyond the mainline, off the beaten track, to the far side of human space. A new universe is dynamically generated every day. Each one will be different, each one offers you new paths to explore, decisions to make and wealth to be found.

Beyond the mainline is a mod that dynamically generates a star gate network of some 58 star systems (maximum). The generated topology is based on a set of rules and initiated by a seed value. By default, the seed is based on the date, so the same topology is generated each time you start a game today and a different one will be created tomorrow. You can change this and other settings to your own liking.

Download: Beyond the Mainline


Version Information:
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Game version: 1.3
API Version: 22
Mod name: Beyond the mainline
Mod version: v1.01
Release Date: 2014-06-30
Author: Pixelfck
Licence: CC BY-SA (Creative Commons Attribution-ShareAlike)


Cheers,
Pixelfck
Last edited by pixelfck on Mon Jun 30, 2014 3:17 pm, edited 7 times in total.
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pixelfck
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Screenshot:
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If you find any bugs, have any feedback or comments, please post them!
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jb12
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Hi pixelfck,

Thanks for a great mod! I was just informed by other mod players that you do not include Elysium as part of the mod itself. I understand for experience purposes, Elysium may reduce the exploration aspect of this mod. But there are far too many systems to jump back and forth from the further one proceeds into the galaxy.

Therefore, is there a way to add Elysium to this mod (based off your introduction regarding changing settings to player's own preferences)?

Thanks
CYRUS KGABO
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wow cool mod um definatetly gona try it out. i will give my response and rate it. :twisted: :twisted: :twisted:
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pixelfck
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So, this mod is not compatible with Corporate Command extension. This is because of two reasons:
  1. Corporate Command is an extension for Stars of the Pilgrim (UNID: 0x00200000) adventure,
  2. Corporate Command uses a custom add-on topology.
I could solve issue nr. 2 (make sure the custom topology is working as expected), but I'm not sure about how to solve issue nr. 1.

I could go about it in one of two ways:
  1. Change the Beyond the Mainline adventure into an extension for Stars of the Pilgrim which overwrites the default topology.,
  2. Overwrite the Corporate Command extension declaration to remove the explicit requirement for unid: 0x00200000.
Both of these are not optimal (and I'm not even sure solution two would be allowed, Geore?). Does anyone have any more suggestions as to how to solve the compatibility issue?

Cheers,
Pixelfck
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pip
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Unknown dock screen design type: 8020106
For whatever reason this conflicts with the SF Item graphics replacement mod, which oddly enough contains zero entries altering dockable entities. Mysterious.

Otherwise: Shiny
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pixelfck
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Thanks for the bug report! I'll look into it.

[edit]
Are you sure there are not other mods that may cause the conflict? I ask because x08020106 is the &dsUseTualiComaDrug; dockscreen, which is untouched by Beyond the Mainline.

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Pixelfck
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pip
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My bad. The SF mod does mess with the tuali item. (Can't find the actual dockscreen though, only this reference....)
Ref:

Code: Select all

<ItemType UNID="&itTualiComaDrug;"
			name=				"vial(s) of thioseptal"
			level=				"5"
			value=				"48"
			mass=				"1"
			frequency=			"notrandom"
			modifiers=			"Consumable; Meds; NotForSale"

			description=		"Sodium thioseptal is a drug used to induce a temporary coma."
			sortName=			"thioseptal, vial of"

			charges=			"12"
			valueCharges=		"true"
			useScreen=			"&dsUseTualiComaDrug;"
			>

		<Image imageID="&rsSFItems;" imageX="192" imageY="480" imageWidth="96" imageHeight="96"/>

	</ItemType>
If the entry has been updated since then T probably would not be happy with any references pointing nowhere.
But it doesn't look like it's any different, save for the imageID.

I checked all the other mods I have and they all seem to work fine. And as far as I can tell none of them change any of the Huari stuff. (There has to be a better way of searching through multiple files though - that was tedious! :P )

I'll see if commenting out that bit works when I have some time later on....
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pixelfck
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Thanks, that clears it up.
pip wrote:There has to be a better way of searching through multiple files though - that was tedious! :P
Try notepad++, it offers several ways to search trough multiple files.

~Pixelfck
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pip
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I already use N++, but I had no idea it could do that....

Also, commenting out that entry allows the mods to run together. Image
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pixelfck
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This mod has been updated, the latest version is v1.01

Changelog:
- Disabled/removed the &smHuariSpace; because it may cause interference with the dynamically generated topology.
- Updated for Transcendence 1.3.
- Changed some unid numbers because of conflict with other mod.

[This version is not compatible with the previous version and requires a new game]

Cheers,
Pixelfck
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Question, does disabling &smHuariSpace; remove Huaramarca or just the map? I'm still a bit iffy on these topology questions :S
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pixelfck
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RPC wrote:Question, does disabling &smHuariSpace; remove Huaramarca or just the map? I'm still a bit iffy on these topology questions :S
It doesn't remove anything, it only disables the vanilla code. There was a possible interference from the vanilla code with the dynamically generated topology (which automatically includes Huaramarca).

~Pielfck
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bzm3r
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Does this mod work with version 1.5?
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pixelfck
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I've not checked all the changes in the source code, but I expect it should work without problems. (It may give compatibility issues with the Huaramarca star system, but I think not.)

The good thing about this mod is that it it only overwrites 2 vanilla entities and 1 global lambda, so it is mostly future compatible anyhow.

Cheers,
Pixelfck
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