Glad you are enjoying it, but I agree with DigaRW - it may be a bit too hard.
Is money/fuel etc too tight??
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- There are items in the Europa wreck's weapons vault. This might be a reference to the fact that the player nearly always leaves something there, but I thought I should mention it in case that's not supposed to happen.
Yes, there is supposed to be some items remaining, but there may be too much at the moment.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- The Ranx dialogue has some strange errors. They refer to the player as 'human' despite being human themselves, for example.
- The Ranx alliance code isn't thorough - they still fire on Corporate ships and stations, and may also shoot at civilian Commonwealth ships.
I found one reference to 'humans'. I think I was trying to allude to the fact that the Ares are not considered to be 'real' humans. But I may need to alter the text.
Forgot to make them 'friendly' towards the Corporate Hierarchy.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- There's a strange white flash at points during the mission where you hunt down a Syndikat lord. Not sure what the cause of them is, but I figured I'd mention them in case they weren't supposed to be happening.
It's one of the tactics used by the Syndikat lord, to disorientate the player, while he tries to flee.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- The weaponized Polar - class used by the Fleet in a mission chain doesn't navigate nebula well. I lost track of it, assumed it got destroyed, fought with the refinery it was targeting, and then, just as I moved to finish it off, the prodigal freighter returned and wiped it out. After spending almost a full minute laughing at my screen, I figured I'd report the issue.
Yes, they move
extremely slowly through nebula, and it's very frustrating. But I'm not quite sure how to fix it.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
-
In the system before the one with the refinery, I encountered an 'Ares Communications station'. There weren't any friendly stations that I could get a mission from, so I left it alone in case it was needed for something. Should I kill it? - these appear to be generic stations that show up randomly, just like Ares shipyards, communes, mines, refineries, factories, and outposts.
They also coordinate random attacks on enemy stations in the system, but otherwise serve no other purpose than to be destroyed.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- The mission to bug a Rogue Fleet meeting at an abandoned Ares Commune doesn't close out correctly. All listeners should be purged once the mission is completed - otherwise the player can get a 'he hears us!' message hours after he finishes the mission. - this appears to result in a completely blank screen upon docking at Point Juventia.
I'm not quite sure what you mean here, but I recall getting a blank screen once. The player fails the mission if he ventures too close to the Centurions, or does not drop the trackers on the Ares Commune.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- I can't find the next stargates in either of the chains. One of the systems is called Cursa. It's probably something I'd find if I looked a bit harder, but right now I'm not sure if they're there, so I didn't want to spend time looking for things that don't exist.
There should be more systems after Cursa. There are 6 systems after Point Juventia in the chain with Cursa.
JohnBWatson wrote: ↑Mon Mar 12, 2018 2:43 am
- I got this error message multiple times while going on CSC missions. My first mission was to destroy cargo crates around a refinery(I destroyed it, then took out the remaining crates). My second mission was to protect a Fleet settlement next to the CSC from Kobol warlords, which was repeated several times.
The CSC missions are very sensitive and seem to break easily. I need to test them more thoroughly.
DigaRW wrote: ↑Mon Mar 12, 2018 9:15 am
Three starting ship has most advanced equipments, but Outer Realms doesn't provide enough for player. I dislike to use Mag launcher in Outer Realm, even High Flux grenade is pretty useless to me. It's hard to find Rassiermesser or at least NAMI launcher in this game.
Which launcher would you prefer?
DigaRW wrote: ↑Mon Mar 12, 2018 9:15 am
I just has completed Celendinne mission (Killing BM boss; he's way too fast), but stuck in defending station. It's hard, and station seems has less hitpoints. I have tried using Plasma Cannon and Mine launcher, but defeated with underestimated T55. Those deadly suicide bomber 'magically' destroy station before I even realize what they use for. Surely I need my sentinels.
Should I reduce the amount of Molotoks that attack the station?
I think I also forgot to remove the "I'm here!" message that the Syndikat lord sends the player - it was meant only for testing purposes. But will he be too hard to find otherwise??