The Final Strike

Post about your finished mods here.
Tiber
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Tue Dec 18, 2018 4:12 pm

i just dit a run whit this mod, kinda nice, altho alot of stuff seems broken atm.
The examples mentioned before, along whit; random spawn kills the ares outpost whit the freigthers.... this is after completing the mission, but before (from what i gather) running around whit exploding freigthers.

There is immediate acces to lvl 11 gear, but nowhere to install / change out your gear; max stations do is lvl 9

Random red squares are on the map, looks like a base should have spawned at that spot.... but there is nothing, also goes for friendly's and map markers.

Most of the problems might be 1.8.1 related tho... ill wait for the update ;-)
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Progress report

Updating: 32% completed . . .
||||||||||||||||||||


Yes, progress is being made! albeit rather slowly...

This update will focus on bug fixes, as well as new missions, a new sidequest and unique systems. Put your explorer skills to the test, by searching the systems for hyperglyph rods, to unlock a mysterious and ancient vault! Just try not to be sucked into black holes or smashed apart by comets!
Attachments
Blackhole.png
Blackhole.png (623.45 KiB) Viewed 15581 times
An arcing hyperglyph rod
An arcing hyperglyph rod
HyperglyphRod.png (1.05 MiB) Viewed 15581 times
Tiber
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Tue Dec 18, 2018 4:12 pm

oh very nice, time to try again!
Soonish ^^


Edit:
Looks like u dint upload yet?
file on xelerus says:
Added (Last modified) 11.03.2018 (11.03.2018)

When would this new version be ready?
Or is it uploaded somewhere else?
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

No, it's not ready yet, but i'm getting there...maybe in a month...or two...
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

The Final Strike is complete and available on the Multiverse! (once it gets approved)

I'll post the link once it does.


What's new

- Several new missions and a new side-quest
- Unique system types and space backgrounds
- Upgraded NPC ships! EI7000 with ion weapons and superfreighters with fusionfires!
- Removed Dvalin mission. Now he gives you 50% off dock services if you speak with him instead.
- Remade prolog and epilog images
- Additional useful items can be crafted at Plasmaphore clusters (and hints are given)
- Better mission handling
- Improved dock services (yes you can now install double Ares plasma archcannons on your turrets!)

Credits

A huge thank you to everyone who has helped and supported me along this 4 year journey!

0xABCDEF, Alandra, AssumedPseudonym, DigaRW, JohnBWatson, Kourtious, NMS, PM, shanejfilomena, Tiber, Warped95, Xephyr (anyone else I've forgotten)

...and relanat for your many many many bug reports and suggestions

...and SolarGalaxy for making Battles of the Outer Realm, which was the initial inspiration for this mod.

...and George for creating, maintaining and constantly making this game better than it already is!
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

The Final Strike has been approved!!! Get it on the Multiverse!

If you've got the old version 1.2, it won't work on the new 1.9 Beta 1.

I've just updated the Multiverse version to version 1.3. This will work on both 1.9 Alpha 4 and 1.9 Beta 1. It also allows you to purchase insurance from Corporate Distributors.

EDIT: There's some weird bug with the first side quest (celendinne). Not sure what's going on. Game will still be playable - you just won't be able to complete that quest.
relanat
Militia Captain
Militia Captain
Posts: 941
Joined: Tue Nov 05, 2013 9:56 am

Only about a third of the way through but all good so far. All the glitches are gone and it is a very smooth mod now. Well done.
Stupid code. Do what I want, not what I typed in!
Zeke
Miner
Miner
Posts: 32
Joined: Thu Oct 24, 2019 5:51 am

When I try to play this mod it never lights up the start game checkmark and has this little blurb:
FSfail.jpg
FSfail.jpg (34.87 KiB) Viewed 13603 times
AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 228
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Zeke wrote:
Thu Oct 08, 2020 1:52 pm
When I try to play this mod it never lights up the start game checkmark and has this little blurb:
FSfail.jpg
Which version of Transcendence are you running? I don't think TFS is compatible with versions prior to 1.9 Alpha 1 (because the older versions don't use the new Ares station images).

I am currently working on an update to improve backwards compatibility and to fix a few bugs.
Zeke
Miner
Miner
Posts: 32
Joined: Thu Oct 24, 2019 5:51 am

1.8 because that is what people download from the multiverse main page.

I'm a player, not a beta tester. Since it was posted on the game's multiverse download page, I assumed it was compatible with the latest known declared stable version.

If it wasn't made for the game that is offered to download on https://multiverse.kronosaur.com/catalog.hexm then it should have been clearly stated so.
Post Reply