ELEMENTAL SHIFT
Coding and writing by Song, Additional graphics (and script) by AssumedPseudonym & Aury
Alpha 0.98.20 now available via Dropbox for game versions 1.9.2 and later.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Requirements:
- Transcendence version 1.9.2 or later (Note: Run on the 2.0 alphas at your own risk - I don't test on unstable versions)
- Corporate Command
Highly Recommended
Song 'N' AssumedPseudonym's Superior Sounds (Multiverse link)
Instructions
- Download ElementalShift.TDB from Dropbox.
- Save the file to your Extensions folder (if you are on the Steam version you may not have this by default, just create one in the game directory)
- READ THE REST OF THIS POST, in particular the known issues list. This is not a bug-free mod.
- It's not required, but installing and running SNAPSS alongside this mod will greatly improve your experience, and this mod is designed to be run with SNAPSS.
- Start a new Stars of the Pilgrim game with Corporate Command and Elemental Shift enabled. New starting ships will appear at the end of the ship selection list. Play on Challenge difficulty for the intended experience.
What is Elemental Shift?
Elemental Shift is an overhaul mod for Transcendence that aims to rebalance and add to the game without changing its feel too much. This is not a total conversion or an adventure mod, though I do intend to add some story elements of my own later. This is....a fresh coat of paint on the existing game, intended to clean up my (many) complaints about the game over the years and to see what I can do without deviating too far from the path the core game sets. If you play this mod and can't tell if something is from my work or George's....I've done my job well (I've had him confused about that a few times too).
Elemental Shift accomplishes this by:
- Altering names and descriptions to make the world a bit more cohesive
- Adding quality of life features like item rarity labels and giving the player more reliable sources of fuel and repair items.
- Rebalancing 95 core weapons to fit more cohesively together
- Overwriting or overriding 52 vanilla stations to alter their equipment or behaviour
- Altering 117 vanilla ships to tweak their performance, behaviour, and/or loot, as well as adding over 80 new subvariants of existing ships to flesh out guard tables and suchlike
- Adding over 70 new ships and subvariants to the game from scratch
- Completely rebalancing the fuel system
- Almost completely rebalancing armor
- Rebalancing autons, adding new ones, and giving players more ships they can use that have access to auton bays
- Adding new trade goods and things to use them for
- Adding many more classes to the guard and traffic tables to make commonwealth space feel more alive
- Many more tweaks, both small and large (I'm sorry I'm writing this table many years after I started and it's hard to remember everything)
This mod is intended to be run at challenge difficulty, and is intended for players who have already made it through either Stars of the Pilgrim or Eternity Port at that difficulty. It is not recommended to play it at lower difficulties because...they're an unbalanced mess, frankly. Likewise, this mod is not tested with nor designed to play well with other people's mods - you're welcome to run ES with whatever other mods you wish, but any compatibility issues are your own problem to solve. Elemental Shift is generally intended to be slightly harder than the base game in terms of combat, especially in the very early game.
The inevitable disclaimer
Please be aware that this mod is not finished: There is placeholder content. There are a lot of missing things (plot, for starters). There are bugs that you will encounter as you play, some of which are related to core engine functions, some due to transdata problems complicating balancing procedures, and others due to the mistakes and omissions that build up over a decade-long amateur development process.
Known issues (as of 0.98.9, running on Transcendence 1.9.2) include: - Gaian terraformers will repeatedly create copies of their secondary weapons, generating hundreds if not thousands of high-end guns. This is due to a core bug - you may choose to exploit it or not as you see fit, it's on the honours system until the bug is fixed.
- Reactors that use non-levelled fuel criteria (eg "all fusion fuels") will feature nonsensical level ranges on the UI. This is a core engine bug.
- Certain missions (notably the "deliver data ROM" mission in CC) are harder than they should be because the core code spawns a lot of ships that have been buffed in ES
- Eden's Apples and counterfeit Eridani mineral water cannot be sold to the Victoria Nightclub (there's a core-side check for items that I need to work around)
- Some NPCs have questionable balance for where they appear in the game.
- In the Cyclops HQ mission, the various NPC ships will spread out due to their different speeds.
- Sung ships will not recharge their shield generators due to a bug in pre-API54 versions of the game. This will be fixed when a stable version of 2.0 is released that I can port the mod over to.
Despite this, the mod is generally stable and should work reasonably well on an up-to-date copy of Transcendence compatible with API53. Note that if you are running a higherversion than the mod is currently intended to (like a 2.0 alpha) you won't get the full benefits (or issues) of that version because of how mod compatibility works. In addition, Corporate Command is required to launch the mod, and the use of SNAPSS is highly recommended: the two mods are designed to work together. This mod has not been (and will not be) tested for compatibility with other extensions, registered or otherwise. You are of course free to alter your own copy of the mod to get other mods to play nicely with it... just please don't redistribute it.
I hope you enjoy Elemental Shift. It's been a wild ride making it, andI'd like to get offwhile it's got a long way to go...I'm pleased with what I've got to show for it.