The Doctrined

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DigaRW
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Started as Anacreon-inspired mods, now going to its own. There is a lot of changes that I even forgot to write them down. So instead I wil reintroduce this mods again.

This mods contain six enemy factions. All of them is pretty similar. Their ship uses IAVs model and same station tier: camp, base, and stronghold. However, each factions have their own combat gimmick that may requires some strategies to fight against them.

These factions seperated to two tier level scale. On level 1-6, you will encounter Spemovaric, Fortahon, and Jusorda. Meanwhile on level 5-9, you will face Hazence, Divino, and Kerocy. I just set them to appear in Human Space, which that mean they can appear anywhere in game even in a starsystem added by other mods.

In future, you may join one of them to exterminate others. But for now, these guys is punching bag and loot source for you (if you think yourself strong enough).

Level 1-6 faction

Spemovaric Confederacy

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The Spemovaric were part of Fortahon League. However after dissent between leaders over obsolete Fortahon tactics, they separated themselves into individual group and later turn hostile against them. They also still fight Jusorda.
Ship name:
- Jet
- Rush
- Dash

Spemovaric is most weakest enemy faction in this mods. Fast but fragile. They using light armor that usually low hitpoints. Their shield have fast recovery, but still their defense is not enough. They resistant against matter damage-type though; which can take some beating before dies. Spemovaric weapons is energy based and don't have much WMD to it which is practically not pretty good base cracker. Only WMD they have is particle blaster wielded by heavy IAV.

Although, they have one big advantage: missile defense. With this on medium and heavy IAV, they can counter almost any projectile-type weapon. Based on my test, it's not that threatening because their MD shot not strong enough to stop missile. But nonetheless if there are a lot of them, you probably cannot fire any projectile/missile weapon. This also applies on their stations.

Fortahon League

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The Fortahon were a league from local colonies united against Jusorda Monarchy expansions. Then Spemovaric Confederacy uprising and nearly displace them. Despite went through hardtime, they fight both Spemovaric and Jusorda till the end to reclaim their teritory again.
Ship name:
- Pebble
- Rock
- Boulder

This faction concept is pretty simple. Slow and lumbering, but tough enemy. Their armor is heavier and higher hitpoints. Their shield is also quite strong. Both equipments have resistance against energy damage. Fortahon is using heavy WMD matter weapon which they able to destroy bases pretty easily.

There is no special gimmicks on this faction other than its shield is hull ionizer. This shied will weaken if armor within is damaged, but hardly noticable for player as they mostly will try to kill them fastly. I have tried to test-fight them, they are quite tough and hard to go down even with matter weapon. Fighting them might be a challenge.

Jusorda Monarchy

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The Jusorda were a noble family reside on a backwater system. One day, the oldest son become head of family and decided to do his own conquest. After decades expanding, now they prioritize to bring Fortahon and Spemovaric rebellion to its kness.
Ship name:
- Viper
- Cobra
- Python

More advanced and organized faction, though essentially same. They able to developed armor that regenerate by drawing power from shield; while their shields is just a regular shield. That said, their light IAV is also equipped with shield. Unlike two factions before, Jusorda doesn't have specific resistant on damage-type.

Meanwhile, their most notable power is their weapon. Jusorda made early advanced damage type such as blast and particle weapon for their ship. Even their heavy IAV is equipped with thermonuclear weapon which can be quite deadly. Yet they have special ability where all of their weapon have swivel platform enabling them to fire directly to target within 20 degrees arc. This means you can't avoid their weapon once you locked in their crosshair.

Level 5-9 faction

Hazence Clandestine Society

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The Hazence were founded by a man after he exiled himself after suffered depression. He subsequently believing that he contacted by divine entity telling him about all universal truths. But all means the truth shall not leaks to others until revelation day. Now assembling faith society, he vows to keep it secret with all his life.
Ship name:
- Ghost
- Shade
- Spectre

Space ninja in action. This faction uses matter-resistant stealth armor that allows them cloaked with invisibility. You will see them in SRS, but in LRS you can't find them. Hazence also have extremely high hitpoints shield beyond regular level which is really strong despite one major weakness: it has chance to allows damage leak through. This mean you can damage them while their shield still full.

This faction also mastered to use energy bolt that go up to Positron tech. It have nice damage and WMD but requires ammo. Their ships also fast, though not faster as their low level counterpart Spemovaric. Ironically, as their energy weapon is projectile-type, their real weakness is missile defense or other weapon collision.

Hazence also have minor advantage which they have barricade around station, but this gimmick is kinda irrelevant and I thinking to remove it later.

Kerocy Throng

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The Kerocy were from mutated parasite that failed to satisfy Teratons. After disposed to space, they unexpectedly survived and infected an unfortunate ship and spreaded on one colony. Their host began transformed horribly into sentient being and capable to forming a society. Despite that, struggle to survive and expand now lies deeply on their mind.
Ship name:
- Urge
- Crave
- Yearn

Kerocy is kinda a beast in space. They wear no shield, but their armor is make up with enermous perks. It have exceptionally high hitpoints, quite fast regeneration, energy resistance, and other minor perks such as EMP immune. However, it also shield interfering and cannot be repaired conventionally (you must wait to regenerate or consume same armor). Its heavy mass also affecting speed of their ship.

Meanwhile as Fortahon counterpart, they also uses matter weapon from blast up to plasma tech, but they go futher by using four weapon configurations. There are crisscross variant, triple variant, alternating variant, and repeating variant. These configurations will effectively making you to use great caution against them. Moreover, this configuration is also applies on their station. Each station turret will mount differently.

New Divino Sect

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The Divino were a group of Domina's pilgrim that made far to Outer Realm. After learnt the way has been locked by ancient races, new sect arise believing Oracus was already controlled all human and Domina trying to save them with pilgrimage. Now, they amass their army to fight all other human and breakthrough the quarantine zone.
Ship name:
- Revenge
- Retaliation
- Retrobution

Counterpart of Josurda, though bit different approach. This faction have most gimmicks than other faction. So be ready!

For defense, Divino have self-distributing damage armor. To put this up, if front armor segment damaged, the port (back) armor segment will give out some hitpoints to heal that segment. This way ship will have less chance to immediately killed. Then second defense, Divino shield have recharge-like regeneration. Shield will regenerate slower if it has low HP, but can be fast if its HP near maximum.

As for weapon, Divino tech doesn't go up to fourth-tier damage (Positron and Plasma); unlike its low-level counterpart Jusorda that more advanced than two same-level faction. However, they come up with over-advantage omnidirectional energy turret with capacitor limit. If you have tried Ares lightning turret, that work same way. They will shoot exceptionally fast stream of energy beam, but then go slower as their capacitor depleted. On some occassion, they might end up don't shoot at all until its capacitor recharged. This also work on their stations which even more dangerous as four omnidirectional turret can hit you whenever you near them. They also supplement their combat capability with missile launcher. It has minor gimmick where missile start slower before accelerate, but otherwise same as usual launcher.

You can try this mods from this link or at my signature.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
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DigaRW
Militia Captain
Militia Captain
Posts: 517
Joined: Thu Jul 30, 2015 3:10 pm
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Update!

Version 2.18

- Rewritten Changelog.
- Removed damage adjustment modifier for several faction armors.
- Removed Hazence barricade.
- Reworked Divino shield. Now their light ship don't use shield.
- Revised items description.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
User avatar
DigaRW
Militia Captain
Militia Captain
Posts: 517
Joined: Thu Jul 30, 2015 3:10 pm
Location: The place where I belong
Contact:

Update!

Version 1.23
- Rewritten Changelog.
- Swapped defense resistance between Hazence and Kerocy.
- Readjusted Hazence shield.
- Readjusted ship speed of all factions.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
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