Download & full description on the multiverse:
https://multiverse.kronosaur.com/transE ... &release=1#
Requires API 55+ (2.0 Alpha 4+)
This is intended to become not merely a one-stop-shop debugging tool for most features you can create in the game, but its also extensible, meaning you can add your own testing functionality simply by appending to a list! (details on the multiverse page)
Note: Not all of the current planned functionality has been implemented yet. Things like spawning items/stations/ships for example are being worked on.
Arisaya Debug Tools
Thanks again for making & releasing this!
I just tried it out - even though its not complete, for what functionality is already there, it FEELS so much more polished and granular than Debug Part 1 or Godmode.
There are a few issues with things getting cut off in the UI, and a guide to criteria would be helpful to have in-game but also neither of the other two debug mods really help with that either.
I'm guessing part of the idea of being extensible is that instead of having to write something custom, I can just make an extension to this mod that implements specific testing functionality for things in the Avali mod for example?
I just tried it out - even though its not complete, for what functionality is already there, it FEELS so much more polished and granular than Debug Part 1 or Godmode.
There are a few issues with things getting cut off in the UI, and a guide to criteria would be helpful to have in-game but also neither of the other two debug mods really help with that either.
I'm guessing part of the idea of being extensible is that instead of having to write something custom, I can just make an extension to this mod that implements specific testing functionality for things in the Avali mod for example?
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Profile pic colored by me, template credit: Isida
Profile pic colored by me, template credit: Isida
- Arisaya
- Fleet Admiral
- Posts: 5585
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Thanks!
We're glad it feels a lot better to use - theres a lot of information & functionality that the other debug mods just dont provide, so we're basically trying to put in everything we want to get out of a debug toolkit into this.
Also yes, that is one of the points of making it extensible. The other point is so that it can be easily maintained/patched externally in the future, but just to be sure it can last, its also been open-sourced under the apache license 2.0.
We're glad it feels a lot better to use - theres a lot of information & functionality that the other debug mods just dont provide, so we're basically trying to put in everything we want to get out of a debug toolkit into this.
Also yes, that is one of the points of making it extensible. The other point is so that it can be easily maintained/patched externally in the future, but just to be sure it can last, its also been open-sourced under the apache license 2.0.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>