In Contact I am basically playing with my food

I return the friendly Centauri as tinker and working stations : I did want them to be " normal " and change after you take out Arco, but they refused to be associated with him no matter how I tried it.
But all is good : they turned out to be Industriously Friendly and I am liking it this way.
The Casino and Spa returns : unlike the more technical versions that brought Casino adventures to the Universe, my casinos are pretty simple, you have a good chance at winning or otherwise loosing a " sweet 100 credits " ; the Office might have a Destroy station mission; and it still buys things from the player at the Loading dock.
You can Dine at the Restaurant on prepared meal servings I selected with idealistic Holographs you imagine while you do, there are not alot of choices in the meals, but in transcendence it is either "Rice with" or without.
So I got that going and I worked on the screen for it, which was fun : it kept trying to install your Dinner .
" we are out of potatoes, Captain, What do we fire next? "
Salvagers : I did want them to work with the Tinkers, I have set them to but after the last adventure with them I don't really care if they obey me this time: the amount of time a player stays in a system would make the orders useless anyway; I just have to sit on Autopilot one of these times to be sure it just does not cause any errors.
Ice Farms: you Know I like to see the farms manufacture, and some other stations as well : what I am trying to do is meld the stations with the normal ones more carefully so they basically function alike in terms of buying items from the player, with a slight twist to use some items for making more inventory. The selection of ships guarding the stations are a dead give away, you know I like Guard ships.
I still have to work out some kinks because a few item descriptions for sale don't seem to fit the station they are in, so I want to tinker with that.
And it is an Adventure so once I get the basic "idea stations" working I will figure out where the Adventure is going ( or I should say where it was supposed to be going when I first started the original .xml ).
No Over-writes: This is heading for 1.01, so it has to play fair and make room for all the 1.01 goodies out there. I did think of going to 1.03 but I have not played that in so long I am not sure I could cookie-cut somethings into that version like my Casino and Spa.
I did want to pull down a few ideas from more updated versions that can work in 1.01, but to do it I have to build stations or ships to keep from over-writes. No big deal there but the hard question is usually " where do you put such things after you got them? " .
And I already have that covered being as the Universe is a large and diverse place in contact so I think the ideas will fit when I get to them.
** Image is after a purchase .
The testing ship is stronger then I needed to do this Adventure testing of stations, I edited the ship for a GodMod idea I had once before I decide that GodMods are not for me.
Even without the edits the NCC-1701E is pretty powerful ( just stay away from the Ventari ).