Commander's Log - Captains' Log copy

A place to discuss mods in development and concepts for new mods.
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relanat
Militia Captain
Militia Captain
Posts: 854
Joined: Tue Nov 05, 2013 9:56 am

EDIT: Version 1 uploaded to xelerus Jan 19. http://xelerus.de/index.php?s=mod&id=1609

Here's a mod with a basic version of the Captain's Log "Find" feature. Fortunately without the bugs (although there may be a few in there of my making!).

There is a screen for each known system and for each system the numbers and types of station (known only) are displayed.
There is also a more detailed screen for each system which lists all the known stations, friendly/enemy, distance from the player and whether you have visited the station and whether it has any items in it.

If you dock at a station the mod will remember the items which were in that station when you undocked.
You can refer back to the stations and their items even if you are in a different system.
You can also search by item name. That brings up a list of stations which have the item. It shows the station name, the system the station is in and how many of the item are in that station. The stations can be highlighted. If the station is in the same system as the playership, the station is highlighted instantly, or if the station is in another system, it wil be highlighted as you enter that system.

Very handy for finding an item that you can now afford.

I plan to add a few more minor features then release it on xelerus. If there is a Captain's Log feature (or any other feature you think would be helpful) you would like included, let me know. Eventually (very open timeline!) it will have all the features from Captain's Log.
Attachments
CommandersLog50.zip
(95.35 KiB) Downloaded 106 times
Stupid code. Do what I want, not what I typed in!
wnmnkh
Miner
Miner
Posts: 41
Joined: Wed Oct 04, 2006 8:48 am

Thank you for updating this mod.

Now in 1.9 all items on the stations are revealed with very few exceptions. But it seems Commander's Log still obfuscate items at the stations that I visited.

I tried to fix myself but it seems it is currently out of my abilities for now. Can you update the mod again?
relanat
Militia Captain
Militia Captain
Posts: 854
Joined: Tue Nov 05, 2013 9:56 am

Thanks for letting me know about this. I have been too busy to check any mods in the latest versions.

I'll have a look but I cannot say when. I hope to also add prices to the recorded information.
The Network mod is also buggy and needs attention.
Stupid code. Do what I want, not what I typed in!
relanat
Militia Captain
Militia Captain
Posts: 854
Joined: Tue Nov 05, 2013 9:56 am

Attached a messy version. Requires 1.9b1a. The ship recording feature has at least one bug.
Also the action key for items has been changed, it had to happen somewhen.
All items identify now, provided the station shows them as identified. It isn't perfect because all unknown types for an item get identified everywhere. It would need some way of determining which unknown type was being used and being able to identify only that one to stop this.
No saving of item prices yet either.
Attachments
CommandersLog dev 161.zip
(130.58 KiB) Downloaded 20 times
Stupid code. Do what I want, not what I typed in!
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