Another day, another set of tweaks. And another near-complete post deleted by the forum bugging out. I love ancient versions of PHPbb.
Anyway. I've been working on a small side project lately and I'm starting to re-integrate it into SM&M. It's buggy as hell so it's taking a while (code typos). Before I get to that, here's some other changes:
Ion Blaster family: Renamed all weapons. The family now works like this:
[*]Light Ion blaster has been renamed to "Ion Blaster"
[*] Ion blaster has been renamed to "Heavy Ion Blaster"
[*] Heavy Ion Blaster has been renamed to "Super-heavy Ion Blaster" and has been overhauled to do significantly more damage....at the expense of a second device slot. Also more power consumption. It can now actually kill things with decent shields
I've also added a new weapon in: the
dual ion blaster. Because in vanilla there actually aren't any dual ion weapons.
In more Earth Industries news, I've also added a 2-slot heavy weapon at level 6: the
particle convergence cannon (name may get changed later). This is basically three lancer cannons glued together, firing at a point about 20-30ls in front of the ship. The range is reduced a lot, so you only get that cone of death. It's a heavy power-hog, but it's rather powerful.
Finally there's the work I've been doing on the side. I'm adding a new faction into the game......hopefully. I've gotten the ships and a very special item done. They're called the "Lombard Outcasts", and they're an offshoot of the marauders that (will) turn up in the late game. They use the same ships, more or less, but with some significant upgrades including a very work-in-progress externally-mounted M2 missile that's....currently not working properly.
Current ships:
-Corsair Deluxe (based on the corsair II) [More or less finalised, working very nicely]
-Barbary II (based on the barbary) [Needs equipment tweaks to stop it EMPing itself]
-Drake-class advanced missileship (name will change) [More or less finalised]
-modified Tripoli-class destroyer [more or less functioning, not a very good ship but that's kinda the point]
-Viking-class minelayer [horrendously overpowered, due to be nerfed into the ground]
The idea is that these ships can hit quite hard, but are fairly fragile compared with similar ships of the same level.
Finally, here's what it looks like when you spam a load of advanced Drakes (on both sides) on the intro screen:
Can't hide it in a spoiler tag because I can't get them to work and I don't even know if they should right now.