armed Aquilas .....mm just a sec I think i still have the codes.I may have to give them a secondary armament of TeV9s or katanas, just so they aren't hopelessly out-ranged.
this was my first Aquila Carrier: it acted as a Pirate/ hostile hunter-killer for Constructive chaos I did not include the carrier code in it because it was flawed, I was to have them in Rogue command but pulled them out and never used them.
Notice no launchers: Aquila launchers/ heavy ammo... are a pain in my CPU.
but to watch these ships fire weapons is cool

Code: Select all
<ShipClass UNID="&scAquilaECarrier;"
manufacturer= "Pacific Defense Corporation"
class= "Aquila E"
type= "cruiser"
score= "2837"
mass= "10000"
cargoSpace= "1000"
thrust= "5000"
maneuver= "12"
maxSpeed= "16"
cyberDefenseLevel= "8"
explosionType= "&vtThermoExplosion2;"
leavesWreck= "100"
attributes= "RogueCommand,Military,genericClass"
>
<Armor>
<ArmorSection start="345" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="330" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="315" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="180" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="165" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="150" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="135" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itOrthoSteel;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itOrthoSteel;" />
<ArmorSection start="0" span="15" armorID="&itOrthoSteel;" />
</Armor>
<Devices>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="270" maxFireArc="90" posAngle="0" posRadius="64"/>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" minFireArc="90" maxFireArc="270" posAngle="180" posRadius="64"/>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" omnidirectional="true" posAngle="90" posRadius="44"/>
<Device deviceID="&itStarCannon;" secondaryWeapon="true" omnidirectional="true" posAngle="270" posRadius="44"/>
<Device deviceID="&itR9Deflector;"/>
</Devices>
<Image imageID="&rsLargeShips1;" imageX="1728" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="2d6" item="&itHelium3FuelRod;"/>
</Items>
<AISettings
fireRateAdj= "20"
fireAccuracy= "95"
perception= "4"
/></ShipClass>