If that's the case, here's my Blender scene setup. This contains a camera and light rigged to an empty mesh in the center. Rendering as an animation will output a series of 120 frames to c:/tmp (can be changed to another folder). You can either model your ship right in this scene or import it in afterward.TheLoneWolf wrote:I never thought that o.oAssumedPseudonym wrote:This assumes that you have already rendered all of facings for the ship, of course. Actually getting those renderings through Blender might have been the question.
Project Renegade
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Downloaded.
Thumbs up ;D
Thumbs up ;D
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Working on a short mission arc involving a corporate passenger liner getting into some trouble - and also experimenting with some George-style hero shots.
The Rorqual is a Zubrin design, built to carry thrillseekers in dangerous sectors of space to see the universe beyond their backyard.
The Rorqual is a Zubrin design, built to carry thrillseekers in dangerous sectors of space to see the universe beyond their backyard.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
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- Fleet Officer
- Posts: 1452
- Joined: Tue Aug 19, 2014 10:17 pm
Very nice. I was thinking the other day about a ship to fill precisely that role.