
This is more than a pretty picture- it is, in fact, the first screen that you will be seeing when you play with the System26 mod.
From the Configuration Station you will be able to load and customize game maps before you jump into the actual game. What type of customizing will be available? Well, the System26 mod comes with a reproduction of the Classic Topology, and you can add any number of random extra systems with the click of an option! It will also be released with a set of samples and some interesting maps that offer new difficulty- such as 'Hiding Heretic' where the Heretic system is randomly added to the end of a branch on a fairly large branching late game structure.
You did read that right- System26 can add random gates to any map and it allows you to define guidelines for the additional systems which can determine factors such as the number of nodes added, the length of the branches, whether they loop back into the 'main path', and more!
System26 offers an easy way to modify the network structures, and you will never need to worry about writing and validating topology node tags ever again. System26 comes with a user-map validation, which can analyze maps you or others have made and let you know about any errors and where to fix them!
Most importantly of all- you will be able to use the System26 Map Assistant to create maps easier than ever before- it virtually does it for you!
Coming along soon, the System26 Random Map Generator- which does just that- creates a random network structure for you to play! A dream come true, I do believe.
Beyond this, System26 is auto-mapping and provides every network with a Network Map Viewer to use in game which is similar to but far more useful than the prototype Vanilla Mapper sample I recently released.
This mod is so far beyond the StoneSoup topology, I had to disown the SS topo versions and cut them out of my will! In SS topo 90+ systems were used to create some added flavors and gate control- System26 only uses the classic models, and can get more from a single system than the SS topo ever could- in fact, it would take over 600 independent system definitions for SS topo to even come close to what the System26 architecture achieves. How's that for good scripting, my friends!
In SS topo the nodes had to be repeated to use varying gate numbers- over 600 nodes were used to create an elaborate topology- in System26 each single node can be configured to 26 settings (at the moment- a larger set is in rapid development here already!) System26 does use around 600 nodes, but they are all much more dynamic and able to produce literally tens of thousands of maps.
Did you think I would stop there? Don't be ridiculous! System26 is much more than a mere gate switch, because I can control more than simply which gates are used to create the star systems. System26 has the power to fully control the construction of any system in the network! Want to know what Star type was created for every system in the game from Starton Eridani? Well you can now! Want to be sure that certain stations appear along a trade route? System26 harnesses the power of the OnCreate and adds in elements from a pre-built array. This also passes information from remote systems- so you can know from Eridani that the dreaded Far Dark gang is located in the Whatever System and that a 50000 credit bounty was issued on them by the Commonwealth Fleet Admirals.
System26 can not only deliver any space object into any star system that is in a game, but it can tell you about it from any other system in the game.
This mod has such huge potential, and is very near to a first release- so I decided to start this advertising campaign to get everyone ready for the System26 experience.
And here is another screenshot from the Map Loader:

Expected release will be in another week or so, I am taking my time to thoroughly test the functions and maps, and also packing in as many extra features as I can dream up along the way.

Addits-
Just to see if I could, I just got done adding Event Manager v3 to the System26 Core. System26 is now able to track your current and last 5 visited systems! This feature isn't really all that amazing, but combined with features such as Star System flags and the Captain's Log it adds a great deal of usefulness to the Network Mapper service. You can expect many more features like this to help you on your journey to the galactic core from the System26 mod. And even better, I have made it possible to control whether certain aspects of the System26 mod are used- mods like the Event Manager now come with a config panel of their very own that allows you to choose the cycle rate, and even turn the mod off entirely. You can expect many more configurable options from System26 to help you customize the type of game you want to play.
Stellar Cartography has never had it better in Transcendence, and you can look forward to being able to know what needs to be known by finding and purchasing map data banks from vendors and other places- these items contain information about the gate network that you can load into your Cartography Computer and allow you to see the gate links between systems you haven't even visited yet!