
In the game there were multiple ships, tons of weapons, generators and shields.
I was remembering a number of similarities with Transcendence:
- Dual weapon system: front and rear (main and launcher for transcendence)
- Special Powers (domina powers)
- Sidekicks (autons)
- Upgradable items are nearly the same as transcendence: weapons, shields, generators.
- Weapons have 11 levels (10 levels currently used in transcendence, with known exceptions)
So I decided to start to create a Tyrian mod conversion, for my own enjoyment, and I started from the most difficult part, 3D modeling!
In the past few weeks I learned some and made a couple of models with UV mapping. They are low quality but it's my first approach to 3D.
SuperCarrot FoodShip 9

http://img368.imageshack.us/img368/5249/carota1hx4.jpg
U-Fighter

http://img368.imageshack.us/img368/2776 ... er1jc7.jpg
So, anyone is Interested ? ANY help will be appreciated a lot !

Currently I'm trying to do some 3D models, in 3DS format.
I'm planning to convert the ships first (the most difficult and slow part, probably), then the graphics for the weapons (missiles and mines).
Coding will come later.
The Tyrian resources are freely available I collected probably all of them on dedicated websites: I already have all the FX, music, and probably all the sprites of the game. (I extracted some of them by myself using a free tool)
Help wanted:
- Modelers ?
- Rederers ? If I provide the 3DS files and the textures, can someone render them to create the transcendence ship facings ? It seems that Wings 3D is not very good as a rendering tool, and I'm not in a good mood to learn Blender

[EDIT]
The Mod will have:
- ships (not all, probably 5-6 just to start)
- most of the weapons with new graphics for nearly all of them. (I'm planning 100+ weapons) Plenty of new weapon configurations also.
- 20+ autons
- a dozen of reactors and shields.
Code needed:
- new code for the autons, they need to switch on/off the shooting and always stick to the sides of the playership.
- probably some new station code, new function to upgrade the installed weapon (for example: uninstalling the Level 1 Banana Blaster and installing the Level 2 Banana Blaster)