https://multiverse.kronosaur.com/transE ... &release=1#
(In the event that the multiverse download is having trouble, which seems to be due to an issue on the game client side, a backup link to a direct DL is provided on the latest main post)
Announcements:
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Version: 0.4.1.6
* HSR was updated (fixes the display of Frontier region on map)
* Backend improvements and updates
* Switched legacy jpg+bmp assets to pngs to address repo size overrun on the dev side, and to smooth the process of onboarding the new pngs getting rendered. It does make the download a bit bigger unfortunately.
* Build & deployment system improvements, backup download now contains all dependencies.
* Updated some assets for libraries in catalog view
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Version: 0.4.1.5
* switched to using a UNID library as the root TSB library. This UNID library now allows for optional inclusion of TSB assets into other mods depending on if the user has TSB installed or not.
* fixed some assets
* fixed missing text on dockscreen options
* fixed dalvan & some centauri occupations being blank
* all centauri occupations now have shops after you free them
* all TSB systems should now have the little placeholder stars/dots on the human space map before you explore them
* some stations have had their spawning criteria fixed (not all though)
* fixed a description typo
* updated some credits & API versions
* all files are unified on LF line-endings
Known issues:
* Some stations will still show up in weird locations (ex, the backroads) if you have other mods installed
* The new VSS playerships are still in a testing-enabled state where you can start the game with them, and they have their stock gear. This is intended and will be changed over in 0.4.2.0 to them not being available as starting ships, but rather as shipbroker ships instead.
After 11 years of mainly posting updates to irc and discord, have a fresh update to the forum post!
2024 09 16:
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Version: 0.4.1.4:
* Finally got fed up with multiverse's weird behaviors & limitations and am "releasing" it with "(Beta)" in the name in order to continue running a public beta without having to host massive files on google drive and distributing the links via discord.
* Large quantity of re-rendered assets to the new Transcendence HD standards (not everything though, and theres still some errors to correct this winter once its cooler and running an A6000 continuously for a month isnt going to be super annoying)
** Domain
** Dalvan hegemony
** Frontier Industrial
** Canis Industries (Partial update focussing on the Wolf and Husky as tests)
** Coalition/Viper Space Systems (see below)
* Re-imagined Viper Space Systems ships & stations (includes all of the VSS assets used by the Coalition too!), complete with MANY new classes of ships
* Tons of new playerships - including many of the new VSS ships - (many of which are not meant to be starter ships, but are currently starter ships in this edition)
* Now properly uses LFS as a library, rather than having a weird TSBFunc -> LFS -> TSBVol1 dependency chain
Known issues:
* Hilarious conflicts going on in the Anubis system (the Coalition's capital) due to some underlying changes
* Linked fire behavior on subcapital/light capital playerships could be better
~Sep 07 2013
New pictures added (TSB Rev 3 Alpha 1-3): http://forums.kronosaur.com/viewtopic.p ... 611#p55611
~Nov 17 2013
New post coming soon!
~Nov 17 2013
Old post (highlight from here to my signature, then copy+paste into a text editor to view - spoiler tags are broken atm, and its too long):
New name: Transcendence eXtended 2 has been renamed to Transcendence: The Stars Beyond
(I'm using the acronym "TSB" now, as opposed to TX2)
March 16th: I'm going to be releasing some teasers/pre-alphas: http://forums.devdb.org/index.php?topic=306.0
Image gallery! ---> http://forums.devdb.org/index.php?topic=11.0
ALSO: I will NOT be putting people's godmodded stuff into TX2, so don't ask me to include your UBERDARKLIGHTNINGLASERODOOM in TSB. It's NOT happening.
Wow, everything below is currently... out of date. Surprise surprise. Just how many of these notices will I be going through? For now, I Would recommend starting at about the end of the thread for recent happenings.
EVERYTHING BELOW IS OUT OF DATE INFO! Go to http://forums.devdb.org/index.php?board=11.0 for more info [also see last page of this thread]
[EDIT]- title post contains lots of old and outdated information. More up-to-date information as thread goes on (though that's rather a long read) or here: old link removed
PRE-ALPHA DOWNLOAD NOW AVALIABLE!!! <-- wow, those are really really really old ~wolfy, July 2012
--old link removed--
NOTE: registration to participate in the pre-alpha is required. Also, do not repost the download link, reupload the file, or post pre-alpha bug reports anywhere but the designated forum on
--old link removed --
It's my Trans-X (Transcendence eXtended) for .99a
I had a previous version, but it's code was messy, and it contained lots of superfluous bits and pieces as well as another mod. After I realised it was too big to upload to xerelus and I was too lazy to optimise it, I decided to wait for .99. Now that it's here, I'm back to work on this.
Some of the contents were listed in this thread: http://neurohack.com/transcendence/foru ... php?t=1635
### Notice ###
The difficulty of several things will increase substantially.
1) the Iocrym boss fight is going to be much harder- this is because there are many opportunities to get weapons capable of defeating it.
2) the Arena now has MANY more opponents and extends past the tripoli fight.
3) nobody supplies fuel for 1GW reactors. (Just kidding. this is actually easier- commonwealth shipyards and militia buildings will have pteracnium fuel rods in stock. Also the Antarctica will appear in st.kat's if you save it.)
4) saving the antarctica. It's now more rewarding to save the antarctica then to destroy it.
some more changes-
-teratons will attack you after killing a station, but only teratons of that particular group
-All autons will be upgradable (with permission)
-Captured Dwarg will behave like autons
-Ringer stations have custom weapon now
-new rewards for saving the antarctica
-contains my arena-X mod
Alliances and Enemies:
centarians attack commonwealth civilians, commonwealth military, player
pirates attack all except marauders, outlaws
marauders attack all except pirates
outlaws attack all except pirates
sung will attack all but outlaws, illegal traders (not including player)
blackmarket will attack commonwealth military (not including player)
commonwealth military will attack blackmarket (not including player)
huari (not allied) will attack everyone
huari (allied) will attack everyone except player and player's wingmates/autons
wingmates/autons will not attack huari (allied)
Ares(2) will not attack CSC Antarctica
CSC Antarctica will not attack Ares(2)
Ares(2) will not attack player if player helps CSC Antarctica.
Teraton Raiders will attack all
All will attack Teraton Raiders
Teraton Civilians are neutral to all except Teraton Raiders, Teraton Looters
Ferians are INITIALLY neutral to all (but marked as enemies) (to prevent free farming)
-------------------------------------
Additions:
New stuff-
New Iterms-
-new weapons/armor (play to find out)
-reinforcement roms
-new encounters
-new script using items
-new autons
========
New factions-
-----
Teratons replaced by:
Teraton Raiders
Teraton Looters
Teraton Civilians (1-5) [there are 5 teraton groups, each independent of eachother's diplomacy]
Teraton Defence (1-5)
-----
Ares replaced by:
Ares (1)
Ares (2) (this group of ares will ally w/ you if you save the antarctica)
-----
New corperate company: Xelerus Exotics
They sell off-market weaponry/armor/items at a high price. They will also buy off-market weaponry/armor/items at a high price. There stations are of low frequency, about one every 2-3 systems
======
New ships:
Teratons- teraton ships carry exclusivly plasma weapons and carry shields that are also resilient to plasma weapons (for defence against other teratons, but teraton raiders don't attack other teratons exclusively, but ares, commonwealth, corperate stations, ringers... that's why they still use plasma weapons)
Teraton Freighter- lightly armed ship used by teraton looters which go in and loot destroyed teraton stations
Teraton Raider- small craft w/ a kytryn gun used by the Raiders to destroy other ships
Teraton Seige Ship- a giant and cumbersome craft armed with a heavy plasma cannon for destroying stations. used by teraton raiders
Teraton gunship- a mid-sized ship that guards teraton civilian stations against raiders. Armed with a pair of kytryn guns
Teraton destroyer- a mid-range capital ship armed with several of kytryn guns
---------
Ringers- All ringer ships have hadron weapon and diamond lattice armor
Ringer Freighter- armed with a light hadron cannon, but well armored. Is shieldless.
Ringer Battlepod- a small ship armed with a hadron cannon. It's small and nimble thus hard to kill, but falls fairly easily to advanced weaponry and/or heavy missiles
---------
Xelerus- They have a few various freighters using old images that stock up their stores and make deliveries
IX100- this is the familiar IE100 of .98d and prior. However, it has been beefed up with an omni bolide laser and class II shields
IX500- this is the really old IE500 of way back when... It too has been boosted to serve stations further out. It has an omni heavy mass driver and class III shields
Vault ship- this is the old corperate cruiser, but has been changed to carry valuable items in the deluxe shipping package. It has a heavy cydonian shield, and an omni ion disruptor
---------
Ares- a single minor addition and a minor change
Phobos-II class dreadnought- this is a special ship. Only seen once. Any detailed description would have to contain massive spoilers.
Cometfall- this ship now appears to attack the player as well as in ares battles. Nolonger exclusive to point juno mission
---------
Luminous- some more luminous ships. They have some nice armor and one even gets IM90's.
Luminous drone pod- a small slow pod that roams systems with luminous assemblers. They are both built and gate in but do not guard the assemblers. They just roam. Not equiped with "borging" shields
Luminous Meta-assembler - a giant ship that roams systems and builds assembler stations every few minutes. It has it's own small fleet of assembled drones. It is armed with a pair of IM90's, heavy shielding, heavy luminous armature... Killing one yeilds many prizes. They are non-aggressive though until attacked (like ferians). not equiped with borgin shields either.
Luminous Leviathan- A rare luminous ship armed with a pair of turreted heavy ion blasters. It's not too hard to kill unless all your weapons are of a single damage type. They also roam about systems like the drone pods but with minimal frequency.
---------
St. kat's system, Eridani- just small decorational ships to give the appearance of a metropolitan capitol to a thriving and bustling community
Spacebus- A small unarmed civilian transport. Armed with only titanium armor and a class 1 deflector. Uses same image as the earth industries armored transport
Shuttle- Another small craft. Armed with only class II deflectors and an omni turbo. Uses old centarian command ship image.
Messanger/Delivery pods- A tiny little unmanned drone with titanium armor. Unarmed as well. Uses old centarian raider image. often travel in clusters with a lightly armed escort.
---------
autons- all autons can be upgraded (to a point)
new autons coming soon
---------
possible mission specific ships too
new missions- ares missions, a luminous mission/quest, a sisters of domina mission/quest
Ares missions-
***SPOILERS***
These are generic seek-and-kill missions as well as the occasional escort mission. Most are against the teraton raiders and against the rouge fleet. These are only accessable after helping the antarctica
luminous mission-
***SPOILERS***
Intro- you are cruising around a lategame system when you encounter a giant wrecked ship of unknown design and origin (it'll be hard to miss). Upon boarding, you find an old man, who claims he was the creator of the first luminous. They were originally designed to help the commonwealth fight the ares decades ago, but the ares discovered the plan and attacked the command ship. When the luminous drones lost contact with the command ship, they could nolonger tell friend from foe and became hostile.
While 3 of the four great luminous meta-assemblers have had their primary computers irreparably corrupted over the years, one of them is still in good condition. Unfortunatly that means it's still hostile unlike the other three.
The man gives you a data rom- it will reprogram the meta-assembler, but you have to be in very close range to use it.
When you locate the meta assembler (he gives you the coordinates) you face a many waves of drones and pods. As it turns out, the meta assembler is far more powerful than the others as it has upgraded itself with all sorts of weapons. To get close enough to use the rom, you need to lure it to the planet it sits next to (it has a repulsion field that would otherwise push you away) as you sit on the planet yourself. Use the rom and it becomes friendly- you can now dock with it. (It'll probably be substantially harder than the stock iocrym mission- the final iocrym battle in Trans-X 2 will be substantially harder)
At this point, it will randomly generate some type of advanced weaponry or shielding or armor that is unique in the game. After receiving the gift, it will function simply as a giant CSC- free fuel (that can enhance your reactor) and free repairing.
FYI It can't be killed (unless you have some kind of cheat weapon AND shields)
Sisters of Domina mission-
***SPOILERS***
There will be a sisters of domina temple in Sanctuary. Here you can receive this mission. ***more info to come***
<more info to come>