Okay, the generator thing looks awesome now, but I think the whole thing looks a bit Flash-Gordon-ey...
Flash Gordon being a 50s (60s?) sci-fi show.
Sebenkia Shipyards (mods & New graphics!)
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- Commonwealth Pilot
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it allows you to create more realistic looking models.. you can add a lot of the 'feel' that your basic renders won't be able to give you. such things as fading paint, brushed metal, the normal scratches and nicks you get on most metallic objects. its also great if you have a poly count limitation, because you can fake some of that details through your skins (uv map)Hmm, UV maps confuse me- I can find lots of tutorials, but nothing that explains the exact benefits.
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
flash! aaaahhhh!Yugi wrote:Okay, the generator thing looks awesome now, but I think the whole thing looks a bit Flash-Gordon-ey...
Flash Gordon being a 50s (60s?) sci-fi show.
nothing wrong with flash gordon.
It was awesome, when we actually had a future to look forward to.
But, without further adoo, here be the new icon
(Will be on xelerus soon, since I didn't design it for myself- It's "for the community" [/fingerquotes])
Lamplighter icon replacer
sorry if these are random items, but they are so ubiquitous (and the default weapon graphic is boring compared to yours) I thought you might want to give these a try. If you don't want to do random items though:F50 wrote:Particle cannons, TeV weapons, Ion canons
Particularly the Katana. Perhaps you might have fun doing the GoS too?Katana, Shtorm repeater, and PK25.
Wait, so it makes everything look broken and unmaintained? Why would you want that?Silentdances wrote:it allows you to create more realistic looking models.. you can add a lot of the 'feel' that your basic renders won't be able to give you. such things as fading paint, brushed metal, the normal scratches and nicks you get on most metallic objects
Only if you want things to look broken. I believe you missed the point of what UV mapping can do. It simply makes models look more real while allowing lower poly count-which is a big issue with modeling. You can UV map some skins to make your ship model (or whatever) look spiffy new if you like. It's all about texture--how you want them to look and where you want them applied.Yugi wrote: Wait, so it makes everything look broken and unmaintained? Why would you want that?
evilbob, you're making some really nice ships!
Considering that Transcendence isn't actually using models, just images of renders, that's not really a problem for me.FAD wrote:allowing lower poly count-which is a big issue with modeling.
Thanks.FAD wrote: evilbob, you're making some really nice ships!
I'm open for requests, if anyone has any ideas.
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- Commonwealth Pilot
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while its true that trancendence doesn't rely on polys.. your models do.Considering that Transcendence isn't actually using models, just images of renders, that's not really a problem for me.
higher end models .. especially when it comes to details.. are something you're going to want to skin.
also doing the complete model.. will eventually help you to create better models.
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
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- Commonwealth Pilot
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kewl models you doing a set?
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
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- Commonwealth Pilot
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your current style of ships would make a nice sovereign
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."