NEW Autons Extended v2.0 28ct

A place to discuss mods in development and concepts for new mods.
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dosbox-gamer
Commonwealth Pilot
Commonwealth Pilot
Posts: 66
Joined: Sat Apr 05, 2008 9:41 pm
Location: Utopia Planitia Fleet Yards

Now introducing: the New Autons Extended v2.0 28ct! Includes two groups, standard & advanced, with names and value ranges for each. Also featuring different ship images for custom & illegal autons. With 2nd mod for having Auton Dealers in later systems. Feedback welcome and enjoy!
:D 8)
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
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Betelgeuse
Fleet Officer
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Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

eer for the lazy among us can you give a link?
Crying is not a proper retort!
Branden
Anarchist
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Posts: 19
Joined: Thu Nov 20, 2008 4:53 pm
Location: Centauri Commandship, Eridani System

Mod is not working for some reason... anyway the link to it on xelerus is:

Code: Select all

http://xelerus.de/index.php?s=mod&id=265
The error I am recieving is:
Pirate auton ship class: Unknown design type: d1363013
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dosbox-gamer
Commonwealth Pilot
Commonwealth Pilot
Posts: 66
Joined: Sat Apr 05, 2008 9:41 pm
Location: Utopia Planitia Fleet Yards

Fixed the shields glitch - but now's there's something new (*spoiler*)

How do I get THIS to work? -- see <Dockscreens> (My 1st attempt at actual scripting, so feel free to pretend I have no idea what you just said... :? )

<ShipClass UNID="&scIllegalAutonThief;"
manufacturer= ""
class= "330M mule auton"
type= ""
score= "80"
techOrder= "mech"
attributes= "auton"

mass= "5"
cargoSpace= "77"
thrust= "30"
maneuver= "12"
maxSpeed= "20"

dockScreen= "Main"

leavesWreck= "100"
>

<Armor>
<ArmorSection start="270" span="180" armorID="&itXMHArmor;" areaSet="0,2,3,7" />
<ArmorSection start="90" span="180" armorID="&itXMHArmor;" areaSet="1,4" />
</Armor>

<Devices>
<Device deviceID="&itOmniTurbolaserCannon;"/>
<Device deviceID="&itClassIICDeflector;"/>
</Devices>

<Image imageID="&rsMediumShips1;" imageX="672" imageY="0" imageWidth="48" imageHeight="48"/>

<AISettings
fireRateAdj= "12"
fireRangeAdj= "60"
fireAccuracy= "90"
perception= "5"
/>

<Communications>
<Message name="Form up" key="F">
<OnShow>
(objCommunicate gSource gSender 15)
</OnShow>

<Code>
(block Nil
(objCommunicate gSource gSender 13)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>

<Message name="Wait there" key="W">
<OnShow>
(not (objCommunicate gSource gSender 15))
</OnShow>

<Code>
(block Nil
(objCommunicate gSource gSender 14)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>
</Communications>

<DockScreens>
<Main
name= "330 mule auton"
>

<Panes>
<Default
desc="You are docked with an 330M mule auton.">

<Actions>
<Action name="Loot" imageID="&rsItemListScreen;" imageIndex="1" key="L" default="1" >
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>

<Action name="Jettison" imageID="&rsItemListScreen;" imageIndex="1" key="J">
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>

<Action name="Undock"
imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
(block Nil
(shpCancelOrders shp)
(shpOrderAttack gSource gPlayerShip)
)

<Exit/>
</Action>
</Actions>
</Default>
</Panes>

</Main>
</DockScreens>

<DockingPorts>
<Port x="0" y="40" />
<Port x="0" y="-40" />
<Port x="40" y="0" />
<Port x="-40" y="0" />
</DockingPorts>

</ShipClass>
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
Matz05
Anarchist
Anarchist
Posts: 24
Joined: Mon Aug 23, 2010 2:38 am

That thief sounds eviler than the Plague auton! Dunno why it isn't working though, Im not a modder, just an auton freak.

Please update this mod sometime!
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