planned functions (all effects do at least 1 damage)
(wemApplyDamage spaceObject damage damageType [wmdLevel] [sourceObject] [position])
(wemApplyMomentum spaceObject level position)
I am thinking making the valid damage range from 1 to 200 would anyone need numbers higher than this? Of course I will take a new UNID for this ,I will need 22295 different weapons.

any comments or suggestions?