And guess what? the Firefly initially uses MEROVIAN ARMOR. So, ever since then I have been thinking about entire stations, weapons, shields, etc...
I'm actually almost done.
(Note: Don't expect me to EVER post this on Xelerus, because I don't have an account.)
Here's the code.
*unpacks huge XML*
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY scTestShip "0xDFFF0312">
<!ENTITY itRecoillessCannon "0x0000400E">
<!ENTITY itClass1Deflector "0x00004036">
<!ENTITY itHelium3FuelRod "0x0000403C">
<!ENTITY rsZubrinShields "0x0000F004">
<!ENTITY rsZubrinArmor "0x0000F005">
<!ENTITY rsZubrinReactor "0x0000F00C">
<!ENTITY rsDriveExhaust "0x0000F10C">
<!ENTITY rsItems1 "0x0000F11D">
<!ENTITY unidExtension "0xDFFF0000">
<!ENTITY unidFireflyClass "0xDFFF0200">
<!ENTITY unidTestShips1 "0xDFFF0300">
<!ENTITY scAutonCustom "0xDFFF0301">
<!ENTITY itAutonCustom "0xDFFF0302">
<!ENTITY svMerovianNation "0xDFFF0303">
<!ENTITY stMerovianOutpost "0xDFFF0304">
<!ENTITY itMerovianArmor "0xDFFF0305">
<!ENTITY itMerovianPhaser "0xDFFF0306">
<!ENTITY stMerovianFortress "0xDFFF0307">
<!ENTITY dsMeroPromo "0xDFFF0308">
<!ENTITY stMissionCenter "0xDFFF0309">
<!ENTITY scTransport "0xDFFF0310">
<!ENTITY scGunship "0xDFFF0311">
<!ENTITY itModdyLightningTurret "0xDFFF0313">
<!ENTITY itThermoExplosionSuperWeapon "0xDFFF0314">
]>
<TranscendenceExtension UNID="&unidExtension;" version="0.95">
<ShipClass UNID="&unidFireflyClass;"
manufacturer= ""
class= "Firefly"
type= "gunship"
score= "90"
techOrder= "mech"
maxDevices= "11"
mass= "50"
maxReactorPower= "100000"
maxReactorFuel= "60000"
explosionType= "&vtThermoExplosion4;"
cargoSpace= "4500"
maxCargoSpace= "4500"
thrust= "10000"
maneuver= "13"
maxSpeed= "20"
leavesWreck= "0"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itMerovianArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itMerovianArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itMerovianArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itMerovianArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itMerovianPhaser;" omnidirectional="true"/>
<Device deviceID= "&itModdyLightningTurret;"/>
<Device deviceID="&itThermoExplosionSuperWeapon;"/>
<Device deviceID="&it1GWReactor;"/>
</Devices>
<Items>
<Item count="20000" item="&itHadronVacuumFuelCell;"/>
<Item count="1" item="&itTargetingComputerROM;"/>
<Item count="1" item="&itMilitaryID;"/>
<Item count="1" item="&itBlackMarketID;"/>
<Item count="1" item="&itAutonCustom;"/>
<Item count="50" item="&itSystemMapROM;"/>
</Items>
<AISettings
fireRateAdj= "30"
fireAccuracy= "90"
perception= "4"
/>
<Image imageID="&rsMediumShips4;" imageX="512" imageY="0" imageWidth="128" imageHeight="128" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="1"/>
<NozzlePos x="-75" y="-11"/>
<NozzlePos x="-75" y="1"/>
<NozzlePos x="-75" y="13"/>
</DriveImages>
<PlayerSettings
desc= "The versatile Zubrin Yatch is one of the most popular starships for merchants, explorers,etc. The purple tint is caused from the oxidization of the special compounds within the ship's hull."
initialClass= "true"
startingSystem= "Huaramarca"
startingPos= "Inbound">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
<Image UNID="&unidTestShips1;" bitmap="TestShips1.jpg" bitmask="TestShips1Mask.bmp" backColor="0x00000000"/>
<ShipClass UNID="&scAutonCustom;"
manufacturer= ""
class= "990M Super Auton"
type= ""
score= "1000000"
mass= "4"
cargoSpace= "0"
thrust= "30"
maneuver= "3"
maxSpeed= "25"
leavesWreck= "0"
explosionType= "&vtThermoExplosion4;"
attributes= "auton,genericClass"
inherit= "&baStdAutonBase;"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itMerovianArmor;" areaSet="0,2,3,7" />
</Armor>
<Devices>
<Device deviceID="&itPlasmaCannon;" secondaryWeapon="true" minFireArc="340" maxFireArc="200" posAngle="120" posRadius="60"/>
<Device deviceID="&itPlasmaCannon;"secondaryWeapon="true" minFireArc="160" maxFireArc="20" posAngle="240" posRadius="60"/>
<Device deviceID="&itPlasmaCannon;" secondaryWeapon="true" minFireArc="340" maxFireArc="200" posAngle="120" posRadius="60"/>
<Device deviceID="&itMerovianPhaser;"secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;"secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;"secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;"secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;"secondaryWeapon="true" omnidirectional="true"/>
</Devices>
<Image imageID="&rsDragonSlaverImage;" imageX="0" imageY="0" imageWidth="128" imageHeight="128"/>
<AISettings
fireRateAdj= "20"
fireAccuracy= "90"
perception= "4"
/>
</ShipClass>
<ItemType UNID="&itAutonCustom;"
name= "990M Super Auton"
level= "15"
value= "490"
mass= "1000"
frequency= "common"
unknownType= "&itUnknownAuton;"
modifiers= "Auton; MinorItem; Military"
description= "This Super Auton slaughters everything."
>
<Image imageID="&rsItems1;" imageX="96" imageY="288" imageWidth="96" imageHeight="96"/>
<Invoke key="N">
(block (auton)
; Create the auton
(setq auton
(sysCreateShip
&scAutonCustom;
(objGetPos gSource)
&svFriendlyAuton;
"auton"
)
)
; Escort ship
(shpOrderEscort auton gSource)
; Identify the item
(itmSetKnown gItem)
; Welcome message
(objSendMessage gSource Nil "990M Super Auton ---MILITARY--- v9.1.1 online")
; Remove the item from the player's list
(objRemoveItem gSource gItem 1)
)
</Invoke>
</ItemType>
<Sovereign UNID="&svMerovianNation;"
name="Merovian Nation"
alignment="constructive chaos"
>
<Relationships>
<Relationship sovereign="&svFerianMiners;" disposition="enemy" mutual="true"/>
<Relationship sovereign="&svFerianMinersAngry;" disposition="enemy" mutual="true"/>
<Relationship sovereign="&svPlayer;" disposition="friend" mutual="true"/>
</Relationships>
</Sovereign>
<StationType UNID="&stMerovianOutpost;"
name= "Merovian Outpost"
sovereign= "&svMerovianNation;"
abandonedScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itMerovianArmor;"
maxHitPoints= "500"
explosionType= "&vtThermoExplosion1;"
ejectaType= "&vtWreckEjecta;"
attributes= "envAir,envEarth,envFire,envWater,populated">
<Image imageID="&rsStations8;" imageX="0" imageY="448" imageWidth="128" imageHeight="192"/>
<Devices>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
</Devices>
<Items>
</Items>
<Encounters frequency="common">
<Ship count="6" class="&scGunship;" orders="patrol" patrolDist="8"/>
</Encounters>
<Events>
<GetGlobalAchievements>
(block (theList rank) (setq rank (objGetData gPlayerShip "MerovianRanking")) (if (gr rank 0) setq theList (list (list "Merovian Ranking" (switch
(eq rank 1) "Civilian"
(eq rank 2) "Member"
(eq rank 3) "Officer"
(eq rank 4) "National Lieutenant"
(eq rank 5) "Defender"
(eq rank 6) "Warrant Officer"
(eq rank 7) "Fleet commander"
(cat "ERROR: National Ranking: " rank)
))))) theList)
</GetGlobalAchievements>
<OnInit>
(intMerovianOnInit)
</OnInit>
</Events>
<DockScreens>
<Main
name="Merovian Outpost"
>
<Panes>
<Default
desc= "You are docked at a Merovian settlement.">
<Actions>
<Action name= "Refuel" key="R">
(block Nil (intSetCompatibleFuel '((&itHeliumAssembly; 30) (&itHelium3FuelRod;5)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 2)
(intSetCompatibleFuel '((&itXenotiteFuelRod; 45) (&itHeliumAssembly; 15) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 3)
(intSetCompatibleFuel '((&itPteracniumFuelRod; 90) (&itXenotiteFuelRod; 30) (&itHeliumAssembly; 5) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 4)
(intSetCompatibleFuel '((&itHadronVacuumFuelCell; 185) (&itPteracniumFuelRod; 45) (&itXenotiteFuelRod; 15) (&itHeliumAssembly; 0) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 5)
(setq gCost 0))
(setq gPrevPane "Default")
(scrShowScreen gScreen "&dsRefuel;")
)
</Action>
<Action name="Undock" key="U">
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
</StationType>
<ItemType UNID="&itMerovianArmor;"
name="Merovian armor"
level="10"
value="6700000"
mass="1000"
frequency="rare"
modifiers="Alien; NotForSale; Military"
description="This armor plate is used to defend Merovian ships and stations.">
<Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
<Armor
hitPoints="500"
photoRecharge="true"
regen="4"
hpBonus="350; 5000; 800; 28; 700; 300; 700; 80; 30; 15; 10; 56; 78; 25; 76; 300"
disintegrationimmune="true"
shieldInterference="true"/>
</ItemType>
<ItemType UNID="&itMerovianPhaser;"
name="Merovian phaser cannon"
level="9"
value="3300000"
mass="1000"
frequency="rare"
modifiers="Alien; NotForSale; Military"
description="This phaser defends Merovian stations.">
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon type="beam"
damage= "antimatter:11"
fireRate= "10"
lifetime= "250"
missileSpeed= "80"
repeating= "4"
powerUse= "3000"
beamType= "laser"
primaryColor= "0xf1, 0x5f, 0x2a"
secondaryColor= "0xff, 0x00, 0x00"
sound= "&snLaserCannon;"
>
</Weapon>
</ItemType>
<StationType UNID="&stMerovianFortress;"
name= "Merovian Fortress"
sovereign= "&svMerovianNation;"
abandonedScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itMerovianArmor;"
maxHitPoints= "500"
explosionType= "&vtThermoExplosion1;"
ejectaType= "&vtWreckEjecta;"
randomEncounters= "common"
attributes= "envAir,envEarth,envFire,envWater,populated">
<Image imageID="&rsStations6;" imageX="0" imageY="448" imageWidth="192" imageHeight="192"/>
<Devices>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
<Device deviceID="&itMerovianPhaser;" secondaryWeapon="true" omnidirectional="true"/>
</Devices>
<Items>
</Items>
<Ships>
<Ship class="&scGunship;" count="5" orders="trade route"/>
</Ships>
<Events>
<GetGlobalAchievements>
(block (theList rank) (setq rank (objGetData gPlayerShip "MerovianRanking")) (if (gr rank 0) setq theList (list (list "Merovian Ranking" (switch
(eq rank 1) "Civilian"
(eq rank 2) "Member"
(eq rank 3) "Officer"
(eq rank 4) "National Lieutenant"
(eq rank 5) "Defender"
(eq rank 6) "Warrant Officer"
(eq rank 7) "Fleet commander"
(cat "ERROR: National Ranking: " rank)
))))) theList)
</GetGlobalAchievements>
<OnInit>
(intMerovianOnInit)
</OnInit>
</Events>
<DockScreens>
<Main
name="Merovian fortress"
>
<Panes>
<Default
desc="You are docked at a Merovian fortress. The people here offer various services.">
<Actions>
<Action name="Refuel" key="R">
(block Nil (intSetCompatibleFuel '((&itHeliumAssembly; 30) (&itHelium3FuelRod;5)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 2)
(intSetCompatibleFuel '((&itXenotiteFuelRod; 45) (&itHeliumAssembly; 15) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 3)
(intSetCompatibleFuel '((&itPteracniumFuelRod; 90) (&itXenotiteFuelRod; 30) (&itHeliumAssembly; 5) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 4)
(intSetCompatibleFuel '((&itHadronVacuumFuelCell; 185) (&itPteracniumFuelRod; 45) (&itXenotiteFuelRod; 15) (&itHeliumAssembly; 0) (&itHelium3FuelRod; 0)))
(if (geq (objGetData gPlayerShip "MerovianRanking") 5)
(setq gCost 0))
(setq gPrevPane "Default")
(scrShowScreen gScreen "&dsRefuel;")
)
</Action>
<Action name="Repair or Replace Armor" key="A">
(block Nil (setq gPrevPane "Default")
(setq gTechLevel 30)
(setq gArmorSegment 0)
(setq gMargin (if (geq (objGetData gPlayerShip "MerovianRanking") 3) 0 100))
(scrShowScreen gScreen "&dsRepairArmor;")
)
</Action>
<Action name="Upgrade reactor" key="P">
(block (maxPower)
(setq gPrevScreen "Main")
(setq gPrevPane "Default")
(setq gCheckMilitaryID Nil)
; Figure out what reactor to upgrade to
(setq maxPower (objGetMaxPower gPlayerShip))
(switch
(ls maxPower 1000)
(block Nil
(setq gCost 5000)
(setq gItem (itmCreate &it100MWReactor; 1))
)
(ls maxPower 1500)
(block Nil
(setq gCost 10000)
(setq gItem (itmCreate &it150MWReactor; 1))
)
(ls maxPower 2500)
(block Nil
(setq gCost 15000)
(setq gItem (itmCreate &it250MWReactor; 1))
)
(ls maxPower 5000)
(block Nil (setq gCost 20000)
(setq gItem (itmCreate &it500MWReactor; 1)))
(ls maxPower 100000)
(block Nil (setq gCost 45000)
(setq gItem (itmCreate &it1GWReactor; 1)))
(setq gItem Nil)
)
; Install screen
(if gItem
(scrShowScreen gScreen "&dsInstallSpecificDevice;")
(scrShowPane gScreen "NoReactorUpgrade")
)
)
</Action>
<Action name="Undock" key="U">
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
</StationType>
<Globals>
(block Nil (setq intMerovianOnInit (lambda (prevScreen)
(block Nil
(setq gPrevScreen prevScreen)
(if (not (objGetData gPlayerShip "MerovianXP"))
(block Nil
(objSetData gPlayerShip "MerovianXP" 0)
(objSetData gPlayerShip "MerovianRanking" 1)
)
)
(setq intMerovianPromotion (lambda Nil
; Returns level that the player is promoted to (or Nil)
(block (xp newLevel)
(setq xp (objGetData gPlayerShip "MerovianXP"))
(switch
(geq xp 6400)
(setq newLevel 7)
(geq xp 3200)
(setq newLevel 6)
(geq xp 1600)
(setq newLevel 5)
(geq xp 800)
(setq newLevel 4)
(geq xp 400)
(setq newLevel 3)
(geq xp 200)
(setq newLevel 2)
(setq newLevel 1)
)
; Return if different from current level
(if (eq (objGetData gPlayerShip "MerovianRanking") newLevel)
Nil
newLevel
)
)
))
(and (scrIsFirstOnInit gScreen) (intMerovianPromotion))
(scrShowScreen gScreen "&dsMeroPromo;")
)
)
))
)
</Globals>
<DockScreen UNID="&dsMeroPromo;"
name= "=(objGetName gSource)"
>
<Panes>
<Default>
<Initialize>
(block (desc)
(setq gLevel (intMerovianPromotion))
(switch
(ls gLevel 3)
(setq desc "As soon as you exit the docking ramp, you are surrounded by a Merovian squad cheering for you. They carry you inside.")
(setq desc "As soon as you exit the docking ramp, the Merovian commander walks up to you and says, \"Come on in.\" You are escorted into the station.")
)
(scrSetDesc gScreen desc)
)
</Initialize>
<Actions>
<Action name="Continue" cancel="1" key="C">
<ShowPane pane="Promote"/>
</Action>
</Actions>
</Default>
<Promote>
<Initialize>
(block (desc)
(switch
(eq gLevel 2)
(setq desc "The station master addresses you in front of the crowd. \"I am proud to present you a new visitor. %He% has given us reason to recognize %him% in this meeting. %name%, you are now a member of the Merovian Nation!\" The crowd cheers as you are escorted out of the area.")
(eq gLevel 3)
(setq desc "The station master addresses you in front of the crowd. \"I am proud to present you a new visitor. %He% has given us reason to recognize %him% in this meeting. %name%, you are now an Officer in the Merovian Nation!\" The crowd cheers as you are escorted out of the area.")
(eq gLevel 4)
(setq desc "You expect to find the station master but instead you find only the crowd. They pin a Lieutenant badge onto your shirt.")
(eq gLevel 5)
(setq desc "You enter an apparently empty room decorated just for you. You find a Defender's uniform on the desk. The station master approaches you. \"Take it. It's yours.\""
(eq gLevel 6)
(setq desc "As you enter the party room, you notice people keep calling you \"Warrant Officer.\" The badge is pinned to your uniform.")
(eq gLevel 7)
(setq desc "The party room is full of joyful people. After the Fleet Commander ribbon is pinned to your uniform, the station master takes you out for a drink.")
)
(scrSetDesc gScreen desc)
)
</Initialize>
<Actions>
<Action name="Continue" cancel="1" key="C">
(block Nil (objSetData gPlayerShip "MerovianRanking" gLevel)
(scrShowScreen gScreen gPrevScreen)
)
</Action>
</Actions>
</Promote>
</Panes>
</DockScreen>
<ShipClass UNID="&scTransport;"
manufacturer= "rogue transport"
class= ""
type= ""
score= "105"
mass= "250"
cargoSpace= "200"
thrust= "200"
maneuver= "6"
maxSpeed= "18"
leavesWreck= "75"
attributes= "genericClass, enemy"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="225" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="135" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="45" span="90" armorID="&itLightIocrymPlate;" />
</Armor>
<Devices>
<Device deviceID="&itPlasmaCannon;" omnidirectional="true"/>
<Device deviceID="&itIocrymVeil;"/>
</Devices>
<Items>
</Items>
<Image imageID="&rsMediumShips1;" imageX="864" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-45" y="-16"/>
<NozzlePos x="-45" y="16"/>
</DriveImages>
<AISettings
fireRateAdj= "120"
fireAccuracy= "85"
perception= "4"
/>
<Events>
<OnDestroy>
(objIncRefData gPlayerShip "MerovianXP" 100)
</OnDestroy>
</Events>
</ShipClass>
<ShipClass UNID="&scGunship;"
manufacturer= "Merovian transport"
class= ""
type= ""
score= "105"
mass= "250"
cargoSpace= "200"
thrust= "200"
maneuver= "6"
maxSpeed= "18"
leavesWreck= "0"
attributes= "genericClass"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="225" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="135" span="90" armorID="&itLightIocrymPlate;" />
<ArmorSection start="45" span="90" armorID="&itLightIocrymPlate;" />
</Armor>
<Devices>
<Device deviceID="&itPlasmaCannon;" omnidirectional="true" secondaryWeapon="true"/>
<Device deviceID="&itIocrymCocoon;"/>
<Device deviceID="&itPlasmaCannon;" omnidirectional="true" secondaryWeapon="true"/>
<Device deviceID="&itMerovianPhaser;" omnidirectional="true" secondaryWeapon="true"/>
<Device deviceID="&itMerovianPhaser;" omnidirectional="true" secondaryWeapon="true"/>
</Devices>
<Items>
</Items>
<Image imageID="&rsMediumShips1;" imageX="864" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-45" y="-16"/>
<NozzlePos x="-45" y="16"/>
</DriveImages>
<AISettings
fireRateAdj= "120"
fireAccuracy= "100"
perception= "4"
agressor="true"
/>
<Events>
<OnDestroy>
(objIncRefData gPlayerShip "MerovianXP" -100)
</OnDestroy>
</Events>
</ShipClass>
<ShipClass UNID="&scTestShip;"
manufacturer= "Zubrin Systems"
class= "Sapphire"
type= "yacht"
score= "95"
techOrder= "biomech"
mass= "30"
reactorPower= "150"
fuelCapacity= "37500"
cargoSpace= "50"
thrust= "150"
rotationCount= "40"
maneuver= "2"
maxSpeed= "20"
maxArmor= "6000"
maxCargoSpace= "150"
maxDevices= "7"
leavesWreck= "30"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itHierosteelPlate;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itHierosteelPlate;" areaSet="3,4" />
<ArmorSection start="45" span="90" armorID="&itHierosteelPlate;" areaSet="7,13" />
<ArmorSection start="135" span="90" armorID="&itHierosteelPlate;" areaSet="1,6" />
</Armor>
<Devices>
<Device deviceID="&itLamplighter;"/>
<Device deviceID="&it1GWReactor;"/>
</Devices>
<Items>
<Item count="4d6" item="&itHelium3FuelRod;"/>
</Items>
<AISettings
fireRateAdj= "30"
fireAccuracy= "90"
perception= "4"
/>
<Image imageID="&rsSapphireYacht;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
<NozzlePos x="-28" y="-4"/>
<NozzlePos x="-28" y="5"/>
</DriveImages>
<PlayerSettings
desc= "The versatile Sapphire yacht strikes a good balance between a gunship and a freighter."
largeImage= "&rsZubrinLarge;"
initialClass= "true"
startingCredits= "10d100+1000"
startingSystem= "PH"
startingPos= "Inbound"
>
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
<ItemType UNID="&itModdyLightningTurret;"
name= "Moddy lightning turret"
level= "8"
value= "75000"
mass= "6000"
frequency= "veryrare"
modifiers= "Ares; EnergyWeapon; Military; MajorItem; NotForSale;"
description= "This omnidirectional turret combines two lightning cannons."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
omnidirectional= "true"
configuration= "alternating"
damage= "ion:4d6+2; WMD3"
fireRate= "3"
lifetime= "40"
powerUse= "1000"
beamType= "lightning"
primaryColor= "0xa0, 0xf0, 0xff"
secondaryColor= "0x00, 0xa9, 0xff"
intensity= "8"
sound= "&snLaserCannon;"
>
</Weapon>
</ItemType>
<ItemType UNID="&itThermoExplosionSuperWeapon;"
name= "thermo explosion 4"
level= "30"
value= "4500000000"
mass= "10000"
frequency= "notRandom"
modifiers= "Alien; Illegal; NotForSale"
description= "This is a powerful weapon that is for some reason illegal."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "radius"
damage= "thermo:16d24; momentum1; WMD3"
fireRate= "4"
minRadius= "2"
maxRadius= "6"
>
<Effect>
<Image imageID="&rsExplosionsA20G256;"
imageX="0"
imageY="0"
imageWidth="256"
imageHeight="256"
imageFrameCount="20"
imageTicksPerFrame="2"/>
<Flare
style= "fadingBlast"
radius= "400"
lifetime= "16"
primaryColor= "0xff, 0xff, 0xf0"
/>
</Effect>
<Fragment
count= "1"
type= "area"
damage= "thermo:4d24; momentum3; WMD2"
fireRate= "4"
expansionSpeed= "30"
missileSpeed= "0"
lifetime= "24"
hitPoints= "50"
>
<Effect>
<Shockwave
fadeStart= "70"
>
<Image imageID= "&rsShockwave3;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
<Fragment
count= "1"
type= "area"
initialDelay= "6"
damage= "thermo:6d24; momentum2; WMD1"
fireRate= "4"
expansionSpeed= "26"
missileSpeed= "0"
lifetime= "24"
hitPoints= "50"
>
<Effect>
<Shockwave
fadeStart= "70"
>
<Image imageID= "&rsShockwave2;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
<Fragment
count= "3d8+12"
type= "missile"
damage= "blast:8d12; momentum2; WMD3"
fireRate= "4"
missileSpeed= "15-27"
lifetime= "18-24"
hitPoints= "50"
>
<Effect>
<Image imageID="&rsMissiles3;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" rotationCount="20"/>
<SmokeTrail
spread= "5-12"
particleLifetime="16"
emitDuration= "80"
emitRate= "16-20"
emitSpeed= "20-25"
>
<ParticleEffect>
<Particle
style= "flame"
maxWidth= "2-8"
/>
</ParticleEffect>
</SmokeTrail>
</Effect>
</Fragment>
</Weapon>
</ItemType>
</TranscendenceExtension>