Shrike's Weapons & Automatons
Acronym/Shortened Name:SW&A
Concept: To expand player choice in the game without changing the basic structure of the game too much. This is to be done via new niche weapons, devices and items, along with over-writes to existing vanilla content to address existing issues in the game.
Contents Aimed for: Minimum of 3,000 lines of code (predicted). Up to 10-15 new weapons, using new or newish concepts to make gameplay more interesting and less linear. New line of "Autoturrets", designed for point-defense of anywhere you choose to place them, ranging from light, cheap cra-...uh....BUDGET models, through to the top-of-the-line models mounting guns that allow them to take on most gunships, and some heavier ships.
Expected Release:June-October 2011. The schedule is highly flexible at present.
Screenshots

The Messenger V antimatter missile grazing a swarm of sandstorms.

The RZ-80 thermonuclear gunpod (early version) rips through said swarm a few seconds later.
Anything I consider interesting enough to spam the forums with will be added to this thread.