time travel

A place to discuss mods in development and concepts for new mods.
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mtirchick
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Attention all modders...how about a time traversing deep exploration vessel with the abillity to restore a system from before you gated there...like for when you screw up big and just want to refix what you did...of course this would require a modder thinking outside the box.
New things interest me.
shanejfilomena
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mtirchick wrote:Attention all modders...how about a time traversing deep exploration vessel with the abillity to restore a system from before you gated there...like for when you screw up big and just want to refix what you did...of course this would require a modder thinking outside the box.
It's called the Corporate Cruiser :)

And My "Back Story" is now in with my .xml that ruuns pretty much the same line as the destruction of Mars to Transcendence: ( spelling errors are freee with every thing I type with this keyboard:) )
http://xelerus.de/index.php?s=mod&id=919
However, I don't know how much of my .xml idea could be useful for your tinkering...you guys shot down my Crew as Roms idea: but I flew it anyway ( which is why I never told anyone about the .xml / back story until it was ready for release )
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Amariithynar
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shanejfilomena wrote:
mtirchick wrote:Attention all modders...how about a time traversing deep exploration vessel with the abillity to restore a system from before you gated there...like for when you screw up big and just want to refix what you did...of course this would require a modder thinking outside the box.
It's called the Corporate Cruiser :)
Not really, no. I understand what the OP is asking for- Would it be possible to code something that saves the initial parameters rolled when you first enter a system, with say a "Domina Power" that "loaded" those parameters and force-warped you to the inbound gate?
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alterecco
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Yes
shanejfilomena
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I think that defeats the entire purpose of the game as being Progressive .
Self Destruct ( IDEA!)???
*to try to push the game BACK could corrupt the save files and you might as well have self destructed.*
.....unless you can self destruct the player with an insurance-like catch that puts them in the previous system without closing the game?

I am not technical enough to do that..... ( i would rather tell the game to rebuild stations instead of trying to reverse time ( new stations = no history with Player , I do it often when testing and hate it when I forget to change the code for a different station name) ) but avenging ships like Molotoks can be bribed with 250K credits at their stations ( which I think is what made the original question come up ).
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Amariithynar
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If all it's doing is saving the initial variables that were created when the system was spawned, and then overwrites them on command- I don't think that would cause anything to corrupt. You're basically just copying and pasting values. I don't have the foggiest on how to do this though.
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Aury
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Its definitly doable, but it would require essentially double-saving your game (each system is saved once in the savegame, and then again, in a data format, likely attached to the playership) which would cause very large savegames (on a TC where you have many, many systems, this may result in slow load times), and keep in mind that most scripts, both modded and vanilla, were not designed to have a system completely reset itself, so you will likely encounter a number of broken missions and other scripts, not to mention the possibility of a crash or unwinnable game
(shpOrder gPlayership 'barrelRoll)

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