'BOOM

I found that my custom "captured ships" were not giving up any loot when ordered to show up as a ship wreck for the recovery missions :
but the ships carry items on them.....I just do not understand that part . THEN I could not get the mission to clear itself because nothing was happening to set off the 'success or 'failure....
but I went to the database to look for an answer to my problem : and found it in Heretic.
When the Explorer is destroyed it leaves a wreck but it is not exactly a wreck: it is a station.
Code: Select all
leavesWreck= "100"
wreckType= "&stSvalbardWreck;"
So I adapted this to my ships so that when i call them as wrecks for the player to recover the cargo from : they are docking with a multiple object : the wreck, the station and the abandon ship screen :
the wreck has nothing on it as i learned , but the station will carry items to loot ,
both the station and the loot screen carry the orders to destroy the wreck and cancel the player's 'dock order
( because the mission is Unpaid ( in credits ) and the station that gave it set the mission as 'success before the player left : so there was no need to keep orders on the player )
when the player returns with the loot, they get the 'success screen because it was already set out waiting, and can sell the loot for their "reward"
** did i mention the fighting? I got it in the mission , the player will have to fight on this recovery mission, like any other mission, but it was not easy to convince the game to let me add the pirates, but I won .
Also I returned a few ideas I had in Stars and Sovereigns with the Centauri Camps bringing back the Command ship randomly.
* and my version of space coffee, I liked that idea too so i brang it back.
and I returned the Ferians' station : I did do a " Free Ferians " before i found George's mention of them , but the latest version of the ferians are not free, they are as they always were in my opinion : property of the Ringers ( in my opinion of them ) . but the latest idea for them was cool so I just returned it to use for 1.01.
**since I learned of the Free Ferian thing being suggested I have not replicated the ones i first made. besides , they were a little too different to deal with as a free colony that it really made me not want to do it more then once.
T-1 / T-3...meet T-5

yes, the mighty Salvager returns with a new number , same original weapons as in S&S . I got to admit I only did it because I like that ship. AND because my Dark Carrier was a little too heavy on killing the player & stations. the Salvagers are very different kinds of ships in the game and their "ways" make them a much better option over the dark carriers.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..