Infinite Fuel Use Reactor Cheat Mod
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- Commonwealth Pilot
- Posts: 88
- Joined: Fri Mar 09, 2012 6:13 pm
I have figured out a way to make reactors use 0 fuel. Would anyone be interested in such a cheat mod? If so let me know.
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
The way you did it was interesting. -1 to the fuelEfficiency giving off free fuel was unexpected. We should play with all of the attributes on the playership tags to see what happens when a negative number happens 
You could make a huge string of mods just by having negative numbers on items

You could make a huge string of mods just by having negative numbers on items

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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Been there, done that. The ship will continue to gain fuel beyond its maximum limit. If it is not stopped, eventually, fuel will rollover to a negative value, which is treated as running out of fuel; and running out of fuel may instakill the ship. In the meantime, refueling services will offer negative fuel to consume your excess fuel, and the service costs negative credits.RPC wrote:-1 to the fuelEfficiency giving off free fuel was unexpected.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Commonwealth Pilot
- Posts: 88
- Joined: Fri Mar 09, 2012 6:13 pm
I didn't think about how programming languages treat numbers sometimes...There are other ways to achieve the same end.PM wrote:Been there, done that. The ship will continue to gain fuel beyond its maximum limit. If it is not stopped, eventually, fuel will rollover to a negative value, which is treated as running out of fuel; and running out of fuel may instakill the ship. In the meantime, refueling services will offer negative fuel to consume your excess fuel, and the service costs negative credits.RPC wrote:-1 to the fuelEfficiency giving off free fuel was unexpected.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
You can use the pteravore code to subtract excess fuel generated by the negative efficiency method.
(shpOrder gPlayership 'barrelRoll)
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