Damage override

A place to discuss mods in development and concepts for new mods.
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EditorRUS
Militia Lieutenant
Militia Lieutenant
Posts: 148
Joined: Tue Oct 30, 2012 6:30 pm

It's always bothered me that it doesn't really matter for tactics what type of damage type your weapon have.
Here's a suggestion - to add complex math for damage types.

Tier 1 (Direct transfer of energy)
Laser.
░░░░░It's really just a ray of light.
░░░░░Any armor receives this ray unchanged except there's something designed specially against lasers like reflective coating.
░░░░░Damage depends from size of receiving ship.
░░░░░Poor WMD value.
░░░░░Little power usage.
Kinetic.
░░░░░Something thrown at high speed.
░░░░░The damage depends from armor mass and size of ship.
░░░░░It's hard to destroy a big ship by throwing rocks at it.
░░░░░Powerful weapons also bring Blast damage.
░░░░░Poor WMD value.
░░░░░Little power usage.
Tier 2 (Penetrative direct energy transfer)
Particle.
░░░░░Ionizing radiation.
░░░░░It's almost like laser, but more piercing.
░░░░░Damage depends from armor mass and size of receiving ship, but not as much as for laser.
░░░░░Small ships are very vulnerable for this type of damage.
░░░░░Poor-average WMD.
░░░░░Little-medium power usage.
Blast.
░░░░░Chemical explosives delivered and detonated.
░░░░░Damage depends from armor mass and size of ship.
░░░░░Size of ship matters twice (*2) whereas armor mass doesn't really change damage (33% of usual change).
░░░░░It's hard to harm huge ships with just explosive stuff exploded all over the surface.
░░░░░Armor mass doesn't matter because shockwaves make things behave like fluids at some radius.
░░░░░Poor WMD.
░░░░░Little power usage.
Tier 3 (Highly penetrative direct energy transfer)
Ion.
░░░░░Charged particles pulses.
░░░░░Damage depends only from density (armor mass divide by size of ship).
░░░░░Twice as piercing as Particle damage type.
░░░░░It's possible to reach internal system hided behind thin but durable armor, but not thick and dense armor.
░░░░░Small ships with heavy armor are very vulnerable to this.
░░░░░Awesome WMD value.
░░░░░High power usage. (Starting from 100 MW)
Thermo.
░░░░░Thermonuclear explosions.
░░░░░It's like Blast damage type, but three times as big.
░░░░░Also carries a bit of particle and ion damage.
░░░░░Shatters ships easily.
░░░░░Average WMD.
░░░░░Little power usage.
Tier 4 (Basic matter-to-energy weapons)
Positron.
░░░░░Combination of Ion and Antimatter.
░░░░░The same as Ion damage type, but 3 times as piercing.
░░░░░Be careful, though, it doesn't EMP ships anymore.
░░░░░Also carries VERY small load of Blast damage type.
░░░░░Awesome WMD.
░░░░░Very high power usage. (Starting from 350 MW)
Plasma.
░░░░░Fusion temperature flow.
░░░░░Damage depends ONLY from armor mass.
░░░░░There's no difference between big and small ships when they both are being showered by plasma.
░░░░░Awesome WMD.
░░░░░Huge power usage (starting from 500 MW)
Tier 5 (Advanced matter-to-energy weapons)
Antimatter.
░░░░░Special type of damage.
░░░░░Insanely piercing Thermo damage type, a bit of Generic damage type.
░░░░░Strikes insides of ships.
░░░░░Shatters small ships.
░░░░░Awesome WMD.
░░░░░Insane power usage (Starting from 750 MW)
Nano.
░░░░░Nanorobots.
░░░░░Damage depends from size of ship, very piercing. Generic damage type.
░░░░░It's not very damaging though.
░░░░░Shatters ships.
░░░░░Average WMD.
░░░░░Little power usage, but uses ammo.
Tier 6 (Gravitational weapons)
Graviton.
░░░░░Graviton flow.
░░░░░Same as nano, but totally wrecking everything.
░░░░░Awesome WMD.
░░░░░Shatters any ship easily, though light ships are shattered faster than heavy ones.
░░░░░Insane power usage (starting from 800 MW).
Singularity.
░░░░░Absolute insanity, black holes in a pocket.
░░░░░There is nothing able to resist this kind of damage.
░░░░░Pure damage.
░░░░░Usually just shatters ships without inflicting damage.
░░░░░Extremely poor firerate and projectile speed.
░░░░░Only very few reactors are able to supply this (starting from 3 GW).
Tier 7 (Dark matter weapons)
Dark weapons. Same as singularity, but only dark steel can shatter ships. Even more rare than singularity. Pierce through everything except Dark Matter armor.
░░░░░Dark fire: has stats of Plasma damage type.
░░░░░Dark acid: has stats of Nano damage type.
░░░░░Dark lightning: has stats of both Ion and Positron damage types.
░░░░░Dark steel: has stats of Graviton damage type. Something like that, you get the idea.
Last edited by EditorRUS on Sun Mar 29, 2015 4:15 pm, edited 10 times in total.
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Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

That's an eye glazing wall of text there. Try bolding your headings and maybe putting double spacing between sets of four like you spaced off the dark matter weapons.
Literally is the new Figuratively
EditorRUS
Militia Lieutenant
Militia Lieutenant
Posts: 148
Joined: Tue Oct 30, 2012 6:30 pm

For some reason the forum doesn't allow me to use [spoiler] tags and also trims spaces and tabs at the beginning of each line so I had to replace tabs with this ░░░░░. But anyway, I hope this way it looks better.
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