Project Renegade

A place to discuss mods in development and concepts for new mods.
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Atarlost
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catfighter wrote:
Atarlost wrote:
relanat wrote:I've always wanted to be able to dump something behind me which would destroy or damage ships that are chasing me. Something like a barrel of really powerful explosive or acid. But a power that leaves a gravity or temporal rift or something similar directly behind your ship as you flee that would tear an enemy ship apart as it flies though it would do.
Have you tried turning around and shooting them?
Totally overrated. ;) Just fly in circles while drifting slowly towards a friendly station and let them do the dirty work for you. It's fun, gives tons of free loot (one way or the other), and makes them look like a total idiot for not landing a single shot, even with an omni-weapon(s).

While on the subject, the AI definitely needs some way to account for such flight patterns. I got the Huari to destroy every last one of their own Huaramarcan stations without giving or taking a single blow. That's 6 slam cannons x almost 2 dozen destroyers + 5 howitzers. I should not be able to escape completely unscathed just by doing the loopdy-doop.
There is no solution. I don't just mean it's difficult, there's actually no solution.
Literally is the new Figuratively
JohnBWatson
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Atarlost wrote: There is no solution. I don't just mean it's difficult, there's actually no solution.
Well, you could have them spread out their shots once enough of them have missed.
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Xephyr
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One thing I'd like to solicit ideas for is the title of the extension.

Initially I wasn't going to even make a thread until I had moved past the codename stage, but it looks like the last thing I'm going to get around to. Ideally, I'd like a name that's cool and memorable - Corporate Command and Eternity Port both fit that bill.

If nothing else, the finished extension will just be called Renegade, but I'd like to hear your suggestions.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
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Xephyr
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Going over some factions again to bring their graphics up to par This is the Vanguard-class gunship, belonging to the Varukisas Aggressors faction. These ships command a flight of autons and are a fairly common low level encounter.

It wasn't intended to look like a Charon frigate, but it works :p
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Vanguard2.jpg
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Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
JohnBWatson
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That thing looks awesome! If you want to do something really cool, have it replenish killed autons up to a certain amount, then gate once it runs out of them.
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Xephyr
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The largest ship in the Cloudskipper fleet - the Skeiron Dragoon. Its many wings are actually for harvesting traces of exotic elements that occur in nebulae, which are used extensively in the faction's armaments.

Here's a link to a GIF of the full rotation, because it totally deserves it. This is probably as elegant as I'll ever make a ship. At least for now.
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Skeiron.jpg
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Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
relanat
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Um...WOW :shock: . That's really good, if you will excuse the understatement of the year.
Stupid code. Do what I want, not what I typed in!
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catfighter
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Massive. Jealousy. :shock: Seriously, I want lessons in modeling/rendering someday.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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Xephyr
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A couple new weapon effects.

Also, on the bottom is an externally-mounted autoturret (with its own overlay graphic). These fire automatically on nearby hostiles, but they use low-powered weapons and are hard to get, so hopefully this isn't too unbalanced.
NewEffects.jpg
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As for my schedule on release:

Currently I'm in the late stages of pre-alpha. A closed alpha will come out alongside 1.7, as I'm waiting on some new API features.

At the very latest, the first open release will come in the spring - I'll be unable to work on the extension during the summer, so it'll be released before then regardless of how complete it is, but I'll be aiming to finish within the next couple months.

Right now the amount of content is somewhere in between CC and EP, but I'm aiming to rival EP in terms of content by the time I'm finished.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
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Xephyr
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Zoanthrope horde!
Horde.jpg
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Going for a kind of "older ship" aesthetic. Made 'em sort of blocky, trying for an 80's tech feel.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
JohnBWatson
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The Trask models are definitely looking professional. The rate at which you've become skilled at this is astonishing.
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Xephyr
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JohnBWatson wrote:The Trask models are definitely looking professional. The rate at which you've become skilled at this is astonishing.
I would encourage anyone with limited modelling skills to put some time in like I have, considering my experience (with Blender in particular) was pretty limited when I started.
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Autofac2.jpg
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Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
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Xephyr
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Lots of progress recently.

Finalized the "transuranic" system type, as well as the transuranic planet and asteroid graphics.
Also decided on the final design for The Citadel. I'm coming up close on finishing up all the graphical assets - pretty soon I'll just have missions left to finish up.
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The Citadel.jpg
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Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
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catfighter
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How've you been creating the little windows on all your stations? This has always puzzled me when I look at models because few people would be willing to spend the time to draw every single one out.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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