DigaRW's Mission Mods Project

A place to discuss mods in development and concepts for new mods.
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DigaRW
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EDIT: Creating mission list thread that need constant updates is kinda tiresome works. So I guess rather create some summary for these missions instead.

This is thread for my Miscellaneous Mods to extend more range of mission in Transcendence. You can check the my Misc Mods thread at here. In future, I might create thread exclusively to Mission Mods. Suggestion are welcome!

A. Tours of Duty
Tours of Duty comprised of militia mission that available at Commonwealth Fortress. These missions increase stats to player's Militia rank (they also rewards player some money as well). But unfortunately due low rank limit and mission progress in Commonwealth Militia, player might unable to encounter all mission.

I also planning some militia volunteer mission for Starton Metropolis, but I face a problem with character. All three original volunteer mission defined two militia captain (Enrico Gaul and Lia Pereira) within their data rather not from global data. This make bit tricky to create a flexible mission on Starton.

So far I created these missions:
1. Recon Enemy Station
2. Rescue Captured Militiaman
3. Escort Commonwealth Offical to The Fortress
4. Intercept Threatening Capital Ship
5. Follow The Sapiens Ship To Their Base (Special Mission)

Some idea for future mission in Tours of Duty:
1. Repel Urak Aggression to a Commonwealth Colony (Special Mission)

B. Civil Workouts
Civil Worksouts comprised of civilian missions that available at Commonwealth Colony, Commonwealth Armed Colony, Commonwealth Settlement, Commonwealth Residential, Commonwealth Agriculture, and Commonwealth Habitat. Each mission may be encountered at some station type, and other may only available at one station type only. Mostly they rewards player with some money, but sometimes they may give some useful items.

These missions rewards player with some credits and might as well as other stuff.

So far I created these missions:
1. Escort Domina Hospital Ship
2. Kill The Culprit
3. Retrieve The Teddy Bear To Little Girl (Special Mission)
4. Defend The Station From Raiders
5. Escort A Freighter Ship To The Station (Minor Station)
6. Escort A Freighter Ship To The Station (Major Station)

Some idea for future mission in Civil Workouts:
1. Retrieve The Lost Cargo From a Transport
2. Deliver Cargo to Other Station (Intra-system)
3. Deliver Cargo to Other Station (Inter-system)
4. Rescue Abducted [person] in a Sung Slave Camp (Special Mission)
5. Find The Lost Explorer (Special Mission)

Future Project

C. Shady Venture
This mods comprised of black market missions that available at Black Market station and shipyard. These missions rewards player with some credits and also increase stats to Black Market rank.

D. Struggle of Mine
This mods comprised of mining missions that available at Commonwealth mining station. These missions rewards player with some credits.
Last edited by DigaRW on Fri Jul 09, 2021 1:51 pm, edited 4 times in total.
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DigaRW
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Mission that I'll be working for next update is "Find The Lost Explorer". This mission is searching the explorer that presumably missing somewhere in the systems. But then turns out that the explorer are captured by some pirates.

This mission is relatively easy, but they have a hitch: they didn't get marked. So you have to find them somewhere in the systems. Once rescued, you will get reward with some handful system map ROM.

I wrote the code based on from Benedict04 and Juan Carlos mission. However, I find it challenging because their codes is quite complex. Might takes a time to complete it.
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DigaRW
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Anyway, I applied [frequency="xxx"] on mission code. So some mission will not appear more often. It doesn't cause any errors, but I doubt it does work.
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DigaRW
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I already finished "Finding Lost Explorer" mission. It's actually just rescue miner copy, except no target mark. Not what I originally going to, but at least it worked.

I'm also gonna expand into Shady Venture project. My first idea is "Destroy Evidence" mission. Basically player need to destroy a shipwreck guarded by Commonwealth police.
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DigaRW
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Patrol mission for Commowealth Fortress is kinda lame. You can simply ignoring all attacks and just go speedrunning. Upon finished, you can let Fortress handle the enemy that chasing you. I might fix it in my mods. Perhaps add timer event that requires player to stay on Nav beacon or stargate for 1-2 minutes? This will pressing players to counter attack any enemy that chasing them.
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DigaRW
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More Ideas for mission mods

A. Faithful Devotion
This mods comprised of missions that available at Sister of Domina. These missions will rewards player with connection with Domina and relationship with Sisters. Not many Idea at the moment. Probably will start with some escort mission from gate as usual.
1. Escort from gate to station; usual escort mission.
2. Defend station from penitent attack; the station will attacked by group of Penitent ship.
3. Rescue abducted sister from slaver (Special); destroy the Sung Slaver station to find abducted sister and bring her back to Sister of Domina.

B. Enterprise Assignment (Corporate Command)
This mods comprised of missions that available at Corporate station, mainly in Corporate Metropolis. These missions will rewards player These missions increase stats to player's Corporate rank (they also rewards player some money as well).
1. Escort from gate to station; usual escort mission.
2. Tail a suspicious ship; it's much identical with Follow The Sapiens Ship To Their Base in ToD.
3. Readjust trade routes; drop a navigational beacon in a designated area.

C. Tours of Duty
1. Stop a freighter for inspection (Special); You will need attack a Civilian freighter to "convince" them to stop. After that, you will dock to inspect something incriminate.

D. Struggle of Mine
1. Miner Brawl; join group of miners to battle head-on with outlaws miners. You must have miner weapon only and no other weapon installed in your ship.
2. Migration; Escort group of miners to stargate.
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