custom timings for weapons in the <Configuration> tag?

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digdug
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What about adding a timing command in the <Configuration> tag to replicate and extend the behaviour of configuration= "alternating" ?
all the others configuration = "xxxx" are easy to duplicate using the custom <Configuration> tag, all but the alternating mode.
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Betelgeuse
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that would be cool, it would also allow for a weapon that shoots in a circle around your ship making a spiral without your ship moving.
It would also allow to make custom repeating weapons.
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digdug
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would be cool also to have custom colors for each shot in the configuration tag

randomizing colors for "rainbow lasers"

the possibility to use dice (3d10 for example) in "posAngle" and "posRadius", in order to create moving shots (very arcade)
btw we can already use dice in "angle"

and why not: set <Image> for each shot
or even <Effects> for each shot ..... droooooll :shock: :D
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Ttech
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digdug wrote:would be cool also to have custom colors for each shot in the configuration tag

randomizing colors for "rainbow lasers"

the possibility to use dice (3d10 for example) in "posAngle" and "posRadius", in order to create moving shots (very arcade)
btw we can already use dice in "angle"

and why not: set <Image> for each shot
or even <Effects> for each shot ..... droooooll :shock: :D

So? You found a way?
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Charon Mass of Goo
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Randomizing bolt effects with a (OnFire) event. We already talked about that in the IRC channel. It was my idea :D

or a <Configuration> tag with code such as

Code: Select all

<Configuration>

<FragmentChance = "50"
Disintegration1Chance= "25"
EMP3Chance= "25">

</Configuration>
and then proceeding to add the Fragment elements somewhere within the code. Would work with other stuff too.

would be nice too.
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