hard problem ship edition

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Betelgeuse
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How can different ships play differently?

Also how can we encourage people to use different ships?

My first thoughts on this are make beginning ships have a chance of being a starting ship. Then you can treat the ship as an item with all the item differences can apply to them like sets. A different idea is have ships have a criteria on what they can equip so a ship can not be compatible with Bushido weapons and armor.
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Fossaman
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One thing you'll need to watch out for is forcing the player into a single upgrade path as they are with weapons currently. Either you have a huge selection of ships, or you give the player options for upgrading their current hull. Which might slightly defeat the purpose...I dunno.

I think before you implement this system, you need to add in a ship-changing system. I think trying to add in both systems at once might be a little too complicated for playtesting.
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Aury
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how bout this?- assign all the generic ships (every thing but things like the antarctica or other "boss/story/special" ships) a cost. Then give the player a certain number of credits to spend on their first ship. They can then purchase hull-upgrades (allowing add-on armor and expansion slots) or buy a whole new ship from various entities. Wrecks can be repaired for use at a fairly high cost.
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Ttech
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Betelgeuse wrote:How can different ships play differently?

Also how can we encourage people to use different ships?

My first thoughts on this are make beginning ships have a chance of being a starting ship. Then you can treat the ship as an item with all the item differences can apply to them like sets. A different idea is have ships have a criteria on what they can equip so a ship can not be compatible with Bushido weapons and armor.

We have a solution for randomiziung weapons and their effects. But this is much harder. Advantages like differetn types of compabilty, like gun ships having support for 2 missle launchers. ETC
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Aury
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also add in multi- gigawatt reactors
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Ttech
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Wolfy wrote:also add in multi- gigawatt reactors

No, thats just too simple. You can make a quick mod for that.
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Aury
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Ttech wrote:
Wolfy wrote:also add in multi- gigawatt reactors

No, thats just too simple. You can make a quick mod for that.
oh, that was just an add-on to my other idea. should have used the edit button, but oh well.
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