Here is a part of my suggestion collection

Ther could be more storyline implemented INgame. More texts and storys to be read. So the (new) player gets an idea of how hostile the environment is he lives in. This could also be used to make people avoid certain stations and aliens initally, what is beneficial to their survival, and therefor fun. Getting to know something about the past of the transcendence makes a game more complex and interesting and give anticipation for comming implementions. This feature could be achieved by some new collectables like books or cds, that can display a text (I think description is too short). This could also be achieved by making scripted movies about some .. historical happenings. This videos can be played by a play button in cargo hold or bought as a service.
Btw can you tell me a convincing story what the elysium-System is purposed for - last updates says that the chance of getting orbs is reduced. I found only 2 in my last game, so Elysium can't ment to be real usable connection beetween early and late systems. Why are there connections to all systems ? Or are you just supposed to have a nice humming place for meditation ?