what kinds of data would be useful to George

Post ideas & suggestions you have pertaining to the game here.
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Betelgeuse
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with 1.1 there are plans of having an option of sending data to George

What kind things do you think would be useful to him?

here is a list we came up with on irc

data about weapons - how much damage the player is dealing out to enemies
what weapons are used and where
what armor is used and where
what shields are used and where
what the player buys and sells and where did those items come from
what the player loots and what the player doesn't loot
what stations are killed
amount of time in each system
does the player go back in systems
which missions undertaken (and what ones won)
amount of fuel refueled at stations
amount of fuel used
what ship used
dockscreen choices (like is anyone going to the commonwealth bar)
what and the amount of reinforcements that gate in
what and the amount of random spawns that gate in

what else would be useful
Crying is not a proper retort!
F50
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how much money spent on:

weapons
shields
armor
armor-repair
fuel
ore (-> rins)
ammo

how much money (esp. rins) is gained from selling

weapons
shields
fuel
armor
ore

amount of ore mined
amount of ships of type killed (esp. ferrians, Hurari)

which devices are used more (ie. do you hardly ever fire the fusionfire howitzer even though you bought it for an arm and a leg)?
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digdug
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- statistics on killed ships/stations by weapon and by system. (could be very useful for weapon-ship-system-armor balancing)
- average frames per second (game average or system average)
- total score per system
- time to reach non-random systems, like st.katrine or point juno or heretic.
- death counter, by enemy ship, time and system.
- data on mods used

Moreover George could also introduce "feats" by collecting some data in particular systems/moments.
some examples of feats could be:
- beat the Arena with a class I deflector
- beat point juno in less than 5 minutes
- find the hidden mikeno dreadnought (just inventing)
- entering Elysium at least 1 time during a game
- using succesfully the teraton fabricator
- saving at least 20 slaves
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Where the player is killed and by what.
Hmm...
F50
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already posted.
digdug wrote:- statistics on killed ships/stations by weapon and by - death counter, by enemy ship, time and system.
Moreover George could also introduce "feats" by collecting some data in particular systems/moments.
I like this. Conduct tracking/enforcing is very similar and was suggested previously (conduct noBuy mod). I like it.

No looting
No buying
No Military ROM.
No Military equipment used (yes, its currently possible to complete the game without Military equipment).
No Korolov/Arena (getting military rom is harder).
Antarctica saved when lamplighter is avaliable.
No equipment installed above level IX (no lamplighter, Tailkon 200, IM90, etc.),
No equipment installed above level VII (allows decent equipment),
No equipment installed above level VI (goes well with non-military challenge)
No equipment installed above level V (practically possible but would be hard: Quantum CPU, x-ray, Akan 30, Penitent cannon, Yoroi S500)
No equipment installed above level IV (theoretically possible, but you would have trouble finding a way to kill the Aquillas).
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