It's vaild you stupid program!

Post ideas & suggestions you have pertaining to the game here.
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schilcote
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For some reason Transcendence seems to want to call me an idiot, by calling all my extension unids invalid. OxFOODA000 looks perfectly valid to me.

Brainstorm: I just thought, the mods it's complaining about are the ones I put my new ID to, maybe if I try switching them to 777 I can...

ABCDEF...GHIKLMNO... Oops...
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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Betelgeuse
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OxFOODA000 is not a valid extension ID they have to start with D or E
Crying is not a proper retort!
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dvlenk6
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As I just finished watching the Resident Evil Trilogy, could I suggest 0xDEADyyyy as the extension ID? :P

EDIT - never mind, somebody else is already using that one... :cry:
Last edited by dvlenk6 on Mon Aug 25, 2008 5:28 pm, edited 1 time in total.
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Fatboy
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schilcote wrote:For some reason Transcendence seems to want to call me an idiot, by calling all my extension unids invalid. OxFOODA000 looks perfectly valid to me.

Brainstorm: I just thought, the mods it's complaining about are the ones I put my new ID to, maybe if I try switching them to 777 I can...

ABCDEF...GHIKLMNO... Oops...
shilcote, this is part of the reason your Stephinians Mod Pack doesn't work.

Code: Select all

<!DOCTYPE TranscendenceExtension
	[
<!ENTITY scSteScout			"0x445C3002">
<!ENTITY unidFireflyClass		"0xDFFF0200">
<!ENTITY unidExtension			"0xD80AF310"> 
<!ENTITY itStephinianMissleRack		"0xD80AF334">
<!ENTITY svStephinian			"0x00001012">
<!ENTITY it10GWReactor			"0x00001013">
<!ENTITY ststephiniancolony		"0x00001014">
<!ENTITY unidMerovianArmor		"0xDFFF0542">
<!ENTITY itDestructor1			"0xD1606657">
<!ENTITY itDestructor2			"0x12310100">
<!ENTITY vtUnknownStephinian		"0x12310120">
<!ENTITY scStephinianFreighter		"0x12310560">
<!ENTITY unidMerovianArmor		"0xDFFF0100">
<!ENTITY itStephinianDeQuantumizer	"0xDFFF0010">
<!ENTITY itdest10Blaster	       	"0xDFFF0030">
<!ENTITY itClockStopper			"0xDFFF0031">
<!ENTITY itAutoGun1			"0xDFFF0032">
<!ENTITY scStephinianAuton		"0xD80AF337">
<!ENTITY itStephinianDeltaWave		"0xD80AF338">
<!ENTITY itStephinianBattleAuton	"0xD80AF339">
<!ENTITY itDefectiveStephinianAuton	"0xD80AF340">
<!ENTITY itblobgun			"0xD0160017>
<!ENTITY itSectroTeleport		"0xD80AF342">
<!ENTITY itSchilArchcannon		"0xD80AF343">
<!ENTITY snSarchshot		"0xD80AF344">

<Sound UNID="&snSarchshot;"			filename="Sarchshot.wav"/>

	]>

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digdug
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DIET is valid as soon as you convert it to pseudo-leet

0xD1E7

:D
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Periculi
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Does that extension load in 099c?
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Fatboy
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No it doesn't load, it loads in 0.98d though.

I guess I'll put up a fix to the code from the mod pack I posted before.

It should be

Code: Select all

<!DOCTYPE TranscendenceExtension
   [
<!ENTITY scSteScout         "0xD1E70001">
<!ENTITY unidFireflyClass      "0xD1E70002">
<!ENTITY unidExtension         "0xD1E70003">
<!ENTITY itStephinianMissleRack      "0xD1E70004">
<!ENTITY svStephinian         "0xD1E70005">
<!ENTITY it10GWReactor         "0xD1E70006">
<!ENTITY ststephiniancolony      "0xD1E70007">
<!ENTITY unidMerovianArmor      "0xD1E70008">
<!ENTITY itDestructor1         "0xD1E70009">
<!ENTITY itDestructor2         "0xD1E7000A">
<!ENTITY vtUnknownStephinian      "0xD1E7000B">
<!ENTITY scStephinianFreighter      "0xD1E7000C">
<!ENTITY unidMerovianArmor      "0xD1E7000D">
<!ENTITY itStephinianDeQuantumizer   "0xD1E7000E">
<!ENTITY itdest10Blaster             "0xD1E7000F">
<!ENTITY itClockStopper         "0xD1E70010">
<!ENTITY itAutoGun1         "0xD1E70011">
<!ENTITY scStephinianAuton      "0xD1E70012">
<!ENTITY itStephinianDeltaWave      "0xD1E70013">
<!ENTITY itStephinianBattleAuton   "0xD1E70014">
<!ENTITY itDefectiveStephinianAuton   "0xD1E70015">
<!ENTITY itblobgun         "0xD1E70016">
<!ENTITY itSectroTeleport      "0xD1E70017">
<!ENTITY itSchilArchcannon      "0xD1E70018">
<!ENTITY snSarchshot      "0xD1E70019">
   ]> 
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