Line 3908 and 3917 in Transcendence.xml
"You ship is does not need any fuel."
Currently however this line is never displayed (or so it seems) you always 'need' at least one fuel rod.
Typo in Refueling Dockscreen
As far as I know, the reason your ship always needs one fuel rod is due to the fact that time still passes when you are docked, just at a much slower rate (I'm guessing about a tenth as fast or so). Unfortunately fuel is still consumed, and as long as your fuel isn't full (which it isn't the instant after you refuel it apparently) then you will need at least 1 fuel rod (compatible with your reactor).
But yeah, typo...
But yeah, typo...
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
That is, unless your reactor has an efficiency of 100 
(Only on my debug ship, honestly.)

(Only on my debug ship, honestly.)
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Doesn't efficiency of 100 simply use 1 unit of fuel per 1 unit of energy needed though? (whereas 300% efficiency results in 1 unit of fuel used per 3 units of energy needed?)Prophet wrote:That is, unless your reactor has an efficiency of 100
(Only on my debug ship, honestly.)
since I don't beleive that 300% efficiency results in GAINING fuel.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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