Regarding Armor Mass

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Aeonic
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I was looking over the different masses that armors have. You know how armors tend to come in light, regular and heavy? That kind of translates to me as the heavier it gets, the more material there is, so, big fat thick slabs of armor are going to take more punishment than skinny thin pieces, right? So shouldn't weight be assigned accordingly?

I mean, suppose a standardized armor segment is 3 tons. Shouldn't ships be using 3 ton segments of titanium armor? I'd want to have as much titanium between me and the projectiles as possible. If a regular titanium segment is 0.5 tons, then maybe a 3 ton segment can absorb 6 times as much damage, so if my ship can handle the 3 ton segments, I'll be using those, thank you.

The other issue is, shouldn't regular armor and heavy armor have some variation in weight? Regular plasteel and heavy plasteel both weigh 3 tons. Maybe I'm just not understanding what is implied by this light, regular and heavy system.
Last edited by Aeonic on Sat Dec 05, 2009 3:36 am, edited 2 times in total.
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Arisaya
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actually, the armor mass:hp (or cost:hp) ratio isn't a pure 1:1 when it comes to laminating pieces of the same armor; it's more like 1:1.05 or something, so that you get more HP per ton, thus bigger IS better. Reason being, is that when making thicker pieces, you don't need some of the extra mass and cost that goes into the essential non-armoring parts of the armor. (i dunno, like paint, cake, mounting, etc.)

..............

it's the QUALITY that matters as the level increases, not the quantity. So perhapse heavy plasteel is higher quality plasteel or something :P
And diamond lattice is WAY better than Quad barricade.
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Aeonic
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It also doesn't make sense that light, medium and heavy armors are going to have different levels of damage absorption, since they're just more of the same. If lasers can penetrate the light armor, they should be able to penetrate the heavy versions as well. The material is all the same.
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Arisaya
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...
Did you hear what I said about quality?

...

but some of the armors, yes, do not make any sense (the old progression for the single/double/quad barricades did, though I think something was fishy about the new ones, though I think that was actually the mass progression)

Also perhaps some higher level barricade types might be nice?
Dunno, just a though...
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Aeonic
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Aside from effort and overflow of items, I can't think of much reason to not have barricades of most alloys, especially things like orthosteel and ithalium.

I read what you said about quality, but I don't think it really makes much sense to assume that since other armor types have additional labels such as "advanced plasteel".
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Arisaya
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well, i wouldnt really know what you mean there; i mean, i virtuallu everytime just skip everything below level v... yay for drakes and all that lovely light blast plate.
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Aeonic
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I'm just nitpicking. I like for everything to be consistent and to make sense, and this doesn't in my viewpoint. It doesn't really effect the game much, though.

Some Duralloy barricades would be sweet.
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/me thinks about making a barricade pack

Actually, the barricades are kind of neat. It's nice to be able to throw up a wall and then "hunker in the bunker". I think it would be really cool if we could throw up four big barricades (I believe the description says something about them being the scaffolding on which they build stations or something) and come back and see a space station sitting there named after you :P.
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digdug
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well, everything depends on the level progression. This abstraction system has a meaning that can be "higher technology", where a new and recent material is more resistant even if it's lighter. When you consider the titanium barricades this kind of reasoning fails because they should be all of the same level.
"advanced" armors sounds like something that has been invented after the normal armor, making it higher in level and generally more resistant to everything.

some real world examples in order of hardness:
steel (AL-6XN) ---> kevlar 49 ---> diamond <111>
densities (g/cm3)
8.06 ---> 1.44 --> 3.52

the densities of the materials do not plot linearly with the hardness, that's why I don't consider an error to have lighter armors at higher levels.
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Atarlost
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He's talking about light plasteel, plasteel, and heavy plasteel, or light ithalium, ithalium, and heavy ithalium. Plasteel is plasteel, though advanced plasteel could legitimately be something else. Certainly Ithalium is ithalium though.
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digdug
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and I agree
all the plasteel , ithalium, titanium barricades should be at the same level for each group. :)
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