
Considering the Commonwealth's position on slavery (one slave trade=death) I find it a bit odd that Sung slavers would be in Saint K's. They're not even in the asteroid belt with all the other baddies, they're right there in plain sight!
I'm pretty sure there are no millita stations in Saint K's. And they look pretty immobile to me.Fossaman wrote:On the other hand, it is:
A) A camp, indicating non-permanence and a moveable nature.
B) Likely to be given to you as a target for a militia mission. That's the same as the commonwealth doing something about it, right?
Until you get banned from Korolov because your dumb autons blew up the freighter.schilcote wrote:I'd also like to be able to instruct them to escort a target for escort missions (I wouldn't even need to be there for Korvlov missions, just send my small fleet of M1 and M1/i autons to do it for me!).
There's a militia station inside the arcology. It's in the first submenu, I think.schilcote wrote:I'm pretty sure there are no millita stations in Saint K's. And they look pretty immobile to me.
The QUARTERS I agree with you about. But the central station looks like the sort of thing you build and then leave there.Fossaman wrote:There's a militia station inside the arcology. It's in the first submenu, I think.schilcote wrote:I'm pretty sure there are no millita stations in Saint K's. And they look pretty immobile to me.
And Sung slave quarters look about the same size as a cargo container, and blow up just about as easily. It's easy to picture big huge racks of them on the side of a Sung Transport. Dunno about the central station.