Unused ENTITYs and UNIDs in Transcendence.xml

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TheLastBrunnenG
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File this under Brainstorm, because they're not excatly bugs:

After dumping every RC6 .XML into Excel and doing some painful data contortions, I found the following list ENTITYs with defined UNIDs in Transcendence.xml that don't seem to appear anywhere else in the game. That is, unless something hardcoded in the .EXE makes use of them, then they're "phantom" ENTITYs.

<!ENTITY itHierolithGeode 0x00184004>
<!ENTITY itHierolithObelisk 0x00184005>
<!ENTITY itLuminousCortex 0x080200C2>
<!ENTITY scEmpress 0x00153008>
<!ENTITY scIocrymWarningBuoy 0x001C3003>
<!ENTITY scOrion 0x00153007>
<!ENTITY ssEarthSpaceAsteroids2 0x00000009>
<!ENTITY ssEarthSpaceDesert2 0x0000000A>
<!ENTITY ssEarthSpaceIceRing 0x00000007>
<!ENTITY stAresRedoubt 0x001B2002>
<!ENTITY stCorporateContractBoard 0x00152011>
<!ENTITY stHuaramarcaGateway 0x08020104>
<!ENTITY stShipwreck4 0x000F0003>
<!ENTITY trMiscItems4 0x00008007>
<!ENTITY trMiscItems5 0x00008008>
<!ENTITY vtPlasmaExplosion3 0x00005015>
<!ENTITY vtPlasmaExplosion4 0x00005016>

Maybe they're leftover from previous releases, maybe they're placeholders for future content. I plan on filling in a few, especially the Luminous Cortex and Ares Redoubt.
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Psycholis
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plasma explosion 4. O_O that'd kill things nicely.
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digdug
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Wolfy found by accident some of those UNIDs in RC1:
http://www.neurohack.com/transcendence/ ... =scempress

and some of them were already added at least in 0.99c
http://www.neurohack.com/transcendence/ ... =scempress
TheLastBrunnenG
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Looks like George never answered on the Orion and Empress. Maybe now we have a complete list. I'm already working on a Luminous expansion that'll feature a Luminous Cortex.
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PKodon
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Okay, folks. I have gathered the versions of Transcendence I can find (if anyone has versions not listed here, please contact me).

Currently, I have versions:

0.7 (First publich release, Yay!)
0.95b
0.96a
0.97a
0.98a/b/d
0.99a/b/c
1.0rc1/2/3/4/5/6

I extracted the databases for all of these into a directory tree I could then search with TextPad, and came up with the following information regarding these entities and UNIDs:

Code: Select all

<!ENTITY itHierolithGeode 0x00184004>
	Found in 0.99a through 1.0rc6
<!ENTITY itHierolithObelisk 0x00184005>
	Found in 0.99a through 1.0rc6
<!ENTITY itLuminousCortex 0x080200C2>
	Found in 0.95b through 1.0rc6
<!ENTITY scEmpress 0x00153008>
	Found in 0.99a through 1.0rc6
<!ENTITY scIocrymWarningBuoy 0x001C3003>
	Found in 1.0rc1 through 1.0rc6
<!ENTITY scOrion 0x00153007>
	Found in 0.99a through 1.0rc6
<!ENTITY ssEarthSpaceAsteroids2 0x00000009>
	Found in 0.98d through 1.0rc6
<!ENTITY ssEarthSpaceDesert2 0x0000000A>
	Found in 0.98d through 1.0rc6
<!ENTITY ssEarthSpaceIceRing 0x00000007>
	Found in 0.98d through 1.0rc6
	See note below about UNID changes
<!ENTITY stAresRedoubt 0x001B2002>
	Found in 0.95b through 1.0rc6
	Found in 0.7 as UNID 0x0400001B
<!ENTITY stCorporateContractBoard 0x00152011>
	Found in 0.98a through 1.0rc6
<!ENTITY stHuaramarcaGateway 0x08020104>
	Found in 0.99a through 1.0rc6
<!ENTITY stShipwreck4 0x000F0003>
	Found in 0.95b through 1.0rc6
	Found in 0.7 as UNID 0x0400002E
<!ENTITY trMiscItems4 0x00008007>
	Found in 0.95b through 1.0rc6
	Found in 0.7 as UNID 0x14000007
<!ENTITY trMiscItems5 0x00008008>
	Found in 0.95b through 1.0rc6
	Found in 0.7 as UNID 0x14000008
<!ENTITY vtPlasmaExplosion3 0x00005015>
	Found in 0.99a through 1.0rc6
<!ENTITY vtPlasmaExplosion4 0x00005016> 
	Found in 0.99a through 1.0rc6
Several UNIDs changed between version 0.7 and 0.95b (beside those noted above):

Code: Select all

	0.7	0x00000007 ssEarthSpaceDesert
	0.95b	0x00000004 ssEarthSpaceDesert
	
	0.7	0x00000004 ssBattleArena
	0.95b	0x00140001 ssBattleArena

I'm guessing that George determined his current UNID scheme between 0.7 and 0.95b.

Now, I did not look to see if there were other unused UNIDs or Entity names in the older versions, so I don't know if there are others which have come and gone.
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