I thought it might be a good mod idea to have a method of forcing certain stations to appear more often. A method of setting a 'seed' value that will correspond with a set of stations and encounters.
Example
Seed 1
+armor dealers
+black market stations
+anarchists
-weapon dealers
-hotels, enclaves
Seed 2
+tinkers
+ice farms
+urak warlords
-marauders
-fuel depots
etc...
This could create 'themed' universes where a particular style of play is more easily followed than another.
I'm not sure HOW to accomplish this, besides brute force removing unwanted stations and spawning new ones when the system is created but I may consider attempting this if there's much interest.
RNG and seeded probability ideas
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
I talked with alterecco on IRC and I think I have an idea on how this could be accomplished.
A single-use item, given to the player at game start could open a screen to select the desired seed.
Basically, when each system is created I will hijack all the stations, check what seed was selected, remove stations that don't fit and replace them with preferred stations.
The core of it won't be too difficult but there will be some stations that will not be touched to avoid possible bugs (Korolov mostly and any static stations in the unique systems)
As for the themes:
-merchant game (most friendly stations will be trade routes)
-black market (BM stations)
-gauntlet (very few friendly stations)
-pacifist (very few enemies)
-military (fortresses, CSCs etc)
-varied (try to limit one station/type per system)
-grouped (stations appear in clusters rather than alone)
A single-use item, given to the player at game start could open a screen to select the desired seed.
Basically, when each system is created I will hijack all the stations, check what seed was selected, remove stations that don't fit and replace them with preferred stations.
The core of it won't be too difficult but there will be some stations that will not be touched to avoid possible bugs (Korolov mostly and any static stations in the unique systems)
As for the themes:
-merchant game (most friendly stations will be trade routes)
-black market (BM stations)
-gauntlet (very few friendly stations)
-pacifist (very few enemies)
-military (fortresses, CSCs etc)
-varied (try to limit one station/type per system)
-grouped (stations appear in clusters rather than alone)
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!