bugtrac ticket
If a player is affected by a timestop in systemA and is moved to systemB the timestop timer remains in systemA and will not expire until the player returns to systemA (if possible). The player remains timestopped in systemB until A) they can return to systemA and the timestop timer expires naturally, or B) a new timestop effect is created on the player and allowed to expire naturally.
Granted, this isn't a situation many people find themselves in under normal circumstances, but could prove disastrous in subsequent updates if timestop becomes more widespread (like a weapon of an ancient race?
