Now, given the ability to change ships all of a sudden, I'm not going to be surprised at all once the "buy a ship at a CW shipyard or metropolis station" comes out or "custom shipyard using dvelnk6 graphics" comes out or the "buy a CSC!" mod is released.

I'm personally excited for the implications as to graphical ship upgrading and my wyvera living ship project (http://xelerus.de/index.php?s=mod&id=673)! Possibly even modifying balance in TX2 to allow for real ship changing (along with the new ability to properly alpha-strike!)
Now, as to the matter of balance, there's something I've been warning about for a long time, ever since the plans to eventually implement ship changing were ever put into place; that vanilla transcendence's balance (at least for the non-post-heretic Part 1) would make ship changing either a novelty (perhaps even disadvantageous) or overpowered, based on the method by which its done, and the options that are available to the player.
I'll probably explain more in posts to come, but I'd like to hear your thoughts on it, and what sorts of mods you'd like to see and/or make!