Multiple Molotoks at the rigel BM station results in a ridiculous difficulty spike [realDifficulty=intendedDifficulty*(Molotoks^2)]
http://wiki.neurohack.com/transcendence/trac/ticket/353
Multiple Molotok balance troubles
- PatchSpider
- Anarchist
- Posts: 2
- Joined: Wed Jul 21, 2010 7:30 pm
- Location: Hiding in the hull crevices trying to not get shot
Yes, TOTALLY a ridiculous difficulty spike. I also got some weird bug that appeared to be related to this; eventually a number of ships, including two copies of KM's ship, appeared out of nowhere stuck against the perimeter of the A.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Those other hips may have been standard corporate cruisers.
The molotok bug is fixed in 1.02 btw, which s avaliable for download only on the forums.
The molotok bug is fixed in 1.02 btw, which s avaliable for download only on the forums.
(shpOrder gPlayership 'barrelRoll)
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