In-Game Stats Addition

Post ideas & suggestions you have pertaining to the game here.
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Ttech
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It would be great for mods to be able to modify and add data to the end game statistics and be able identify its self. For example if a game was being played with G.D Mod it would throw the game out of wack, or a mod that had the ability to add super-autoons or a mod that allowed the ship to be under powered (just an example). These would change the way the game was played and affect wether that game should be scored higher and or lower and what accomplishments might be added from using that mod. Adding a way for mods to identify and add items to the stats would give users a way to complete for stats more accurately and get an idea of what mods are used the most.
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sdw195
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Ttech wrote:It would be great for mods to be able to modify and add data to the end game statistics and be able identify its self.
I have already made a mod that adds data to the end game stats, my
Militia Mission pay mod adds how much you get paid to do the Militia Missions the stats
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Ttech
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sdw195 wrote:
Ttech wrote:It would be great for mods to be able to modify and add data to the end game statistics and be able identify its self.
I have already made a mod that adds data to the end game stats, my
Militia Mission pay mod adds how much you get paid to do the Militia Missions the stats

So it is possible. :)
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alterecco
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In addition mods can name themselves by adding a `name' attribute to the xml. That does of course not prevent cheating...
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