I think it would help to distinguish your actual immediate allies and wingmen if they were blue dots or blips(or any other color that isn't green) on your mini-map. Sometimes in a big battle if you glance up to your mini-map, you can't tell defenders of a friendly base apart from your wingmen.
I seen a topic about different color dots for wrecks and enemies or something but I felt it should be brought up as a seperate topic. This would be a good addition T.
Wingmen and allies should be blue or other color dot on map.
You gotta keep people like me who are color blind in the equation. Blue would be fine for followers and ships you're escorting. Light blue for wingmen, dark blue for ships you're supposed to be guarding, somewhere in the middle for people you're supposed to be the follower OF, like the korolov missions where you attack the pirate base.
- Xephyr
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What about those of us with fully-functional eyes?
Can't skimp out on the audiovisual entertainment just for a minority.
Can't skimp out on the audiovisual entertainment just for a minority.
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- Aury
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You can't make it unplayable for them either though. Unless the incompatbility is so irreconciliable that... it would be ... impossible. Like... being a blind person. (as in, totally blind)
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Allright then, quick survey, hands up anyone here who is completely blind.Wolfy wrote:You can't make it unplayable for them either though. Unless the incompatbility is so irreconciliable that... it would be ... impossible. Like... being a blind person. (as in, totally blind)

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- Aury
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Could work, but at the risk of getting gimmicky.
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Colorblind issues are easy to avoid for people like me. Red is fine. Green is fine. Yellow, next to Green or Red is NOT. It's just not visually different enough for me to discern it from (especially) bright green phosphor glow.
Yellow + Dark Green? No problems.
Yellow + Dark Red? Also good.
Yellow + Light Green = IMPOSSIBLE for me.
Plus, we can probably safely assume that, RP-wise, the scanner is capable of displaying a standard RGB picture.
Why NOT blue?
Yellow + Dark Green? No problems.
Yellow + Dark Red? Also good.
Yellow + Light Green = IMPOSSIBLE for me.
Plus, we can probably safely assume that, RP-wise, the scanner is capable of displaying a standard RGB picture.
Why NOT blue?
I would think the red yellow green hud would be bad for red-green colorblind people. Maybe make hostiles magenta and friendlies blue.
I don't think the game would be playable for completely colorblind people. There's not enough space on the hud to give icons large enough to be distinguishable without color for hostiles and friendlies.
I don't think the game would be playable for completely colorblind people. There's not enough space on the hud to give icons large enough to be distinguishable without color for hostiles and friendlies.
A toggle for "color blind mode" would be a possibility, and because colour blind players are the minority just keep it simple and discreet (e.g. player changes modes using a hotkey). Wouldn't need to be anything fancy, it would just need to work.
That works too.andwheee wrote:A toggle for "color blind mode" would be a possibility, and because colour blind players are the minority just keep it simple and discreet (e.g. player changes modes using a hotkey). Wouldn't need to be anything fancy, it would just need to work.
What about colorblind mode has a greater degree of light-dark shading. Enemies are very bright. Friendlies are a bit darker. wrecks are darker still. I imagine colorblind folks are good at distinguishing different shades.