Autopilot to...
-
- Miner
- Posts: 36
- Joined: Tue Nov 23, 2010 7:44 pm
- Location: In the crew quarters of his freighter working on weapons schematics.
I was just thinking about a function that would allow you to autopilot to the nearest friendly station.
Modding is tweaking things... Does that mean were actually tweakers?
I thank everybody because I appreciate their help.
UNID= 0xD779
I thank everybody because I appreciate their help.
UNID= 0xD779
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
Hmmm...what you need is the ability to target a station from afar...like in the Captain's Log.Emoneg wrote:I was just thinking about a function that would allow you to autopilot to the nearest friendly station.
Then once the Station is Targeted (requires Targeting ROM), use a device (call it the Long Range Docker) that overwrites the Docking parameteres and allows the Player ship to start tractoring into the station, simultaneously engaging Autopilot.
That should do it!

- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
Sounds nice, but unfortunately it is not possible. The problem is that the game will never implement a mechanism that removes control from the player (at a scripting level). So, in tscript we can move the ship in a certain direction, but the player is always free to try and move in another direction. Since we have no way of telling if the player is thrusting or not it would lead to some horrible conflicts. A "real" autopilot is something that should be implemented at Georges level, and even then should come with some careful considerationThePrivateer wrote:That should do it! :D
Actually, when all the problems are worked out of ship swapping that will allow a true autopilot. Simply switch viewpoint to an invisible 0 thrust ship with an unlimited max speed and lock it to the velocity and position of the now AI controlled former playership in a timer or onupdate event. You can then use all the commands you can use on AI ships.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
It's still a gimmicky solution, and can result in jittery movement of the 'playership'.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>