People are using stations for more than just things to kill, nowadays. They're planets, wrecks, even script-holders. Problem is, if they have a picture, they can be shot. You can make them invincible, but you can't shoot through them. In many cases this makes a simple modding task much harder, like the case of my mod, Singularity. I'm trying to make big planets and suns, but the problem is you can't shoot through them.
I tried making them "backgroundObject=True". That didn't work at all.
I tried making them "virtual=true". You CAN shoot through them, but they're also invisible, making that not work either.
I tried making them invisible, but displaying an effect. That worked, but only if the station was displayed on-screen.
I tried using a <SpaceEnvironment>. I can't understand how to make the proper sprite sheet to save my life, nor do I think it would work right in the first place.
So really, we need some way to mark stations as shoot-thru. Also, it would be nice to make something that could be collided with physically. These two modifications to the engine would REALLY make my day, George.
[Suggestion] Shoot-through stations (as an option)
- Ttech
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Much of the stuff in transcendeence is one one plane, if you can start shooting through stations, wouldn't you need to add some aspects of 3d? I love the idea though, don't get me wrong, just was wondering about this for a long time.
The game already does have some aspects of 3d, if you notice.
BackgroundObject="true" makes shipwrecks not bang into planets when you shoot them.
There is a parallax background of stars that move by at varying rates (which is not a great example, more just special effects)
Some ships transit across the player ship and/or stations BEHIND them, others in front.
A way to control these kind of interactions would be very helpful in making more special effects. I can think of one right now: Flying behind a planet and becoming invisible to radar. You can simulate that now, but you can't make it look right.
BackgroundObject="true" makes shipwrecks not bang into planets when you shoot them.
There is a parallax background of stars that move by at varying rates (which is not a great example, more just special effects)
Some ships transit across the player ship and/or stations BEHIND them, others in front.
A way to control these kind of interactions would be very helpful in making more special effects. I can think of one right now: Flying behind a planet and becoming invisible to radar. You can simulate that now, but you can't make it look right.