Weapons

Post ideas & suggestions you have pertaining to the game here.
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Blinzler
Commonwealth Pilot
Commonwealth Pilot
Posts: 75
Joined: Sat Feb 17, 2007 9:28 pm
Location: yah man, where di sun is shining

As far as I'm aware all the weapons ingame now are firing instantenous when you hit the fire button.
Wouldn't it be nice for a change to have a weapon that first has some delay - due to warm up/ build up of particle density, overload, whatnot - before it fires? Sort of a more tactical weapon that's pretty much useless in a hectic fight (unless your really really good OR really really lucky :D) but exeptionally usefull against some heavy stations? Would be especially nice if it had extended range.

Also I was thinking - right now aiming is not perfect, there are always angles you can't quite hit with the movement keys.
One solution would be mouse aim.
Another alternative could be to have a control button that automatically aims your ships angle to the location of your target (targeting upgrade required).
This would NOT be an automatic following of your target, just a one-time aiming. Of course if you hit the button all the time, it's the same, but...
Maybe even better if this auto-aiming would only work if your facing the enemy at a certain angle, so you couldn't just get overly lazy and just hit this auto-aim.

Also:
This alien drive ingame that lets you jump in system - reminds my of the Arilou of Star Control. Their fightercraft had a similar feature which left them *teleporting* around randomly upon using this feature. Great for escapes & quite fun actually.
So - where's the original owner(s) of this drive? Would be nice to have some randomly/ anoyingly jumping enemies to shoot for a change.
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Psycholis
Militia Commander
Militia Commander
Posts: 298
Joined: Sun Mar 05, 2006 8:23 pm
Location: Missouri

Lol. That'd add some flair to the game. Random enemy ships suddenly jumping into your range.
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