A Handful of Ideas

Post ideas & suggestions you have pertaining to the game here.
Sponge
Militia Commander
Militia Commander
Posts: 250
Joined: Sun Jan 28, 2007 7:51 pm

@Burz
I agree, the custom damage type wouldn't be the greatest thing ever implemented, but it does add variety. I've thought about weapons passing through shields, and custom damage types would be a great way of adding the ability. As far as the "Ray" weapon goes, I see your point. A rapidfire laser would have very similar effect, but it's not the same thing. It's probably good enough, but I wouldn't see a beam being very hard to implement.

I'm not sure about a cyberDefense attribute. I've found no useage of it in the main XML, other than in a ship tag. I'll have to try it out.

@Blinzer/Oddbob
These are some really cool ideas. I agree that the ship's CPU needs to play a larger role. The Quantum CPU could be used mainly for Cyber Attacks, and we could have new ones with more power and possibly other effects, such as enhancements to any shield that you have installed.

@Karl
I hope you spelled grammAr incorrectly on purpose :P
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Karl
Militia Lieutenant
Militia Lieutenant
Posts: 219
Joined: Fri Jul 14, 2006 11:47 pm

SpongeBob wrote:@Karl
I hope you spelled grammAr incorrectly on purpose :P
Grammer is short for "telegrammer", if you must know. :)

And the second vowel is a schwa, so in a way, it doesn't matter how you spell it... (depending on what spelling system you use, of course).
~
[Grabs a box of batteries.] The power is mine! MINE! Ah hahaha! AHHHH HAHAHA!
Sponge
Militia Commander
Militia Commander
Posts: 250
Joined: Sun Jan 28, 2007 7:51 pm

Added to the first post:
Specific Fuel
I'd like to be able to assign a reactor to be able to use only one or two types of fuel. Right now this can be simulated by allowing it to be fueled by a level of fuel that nothing else uses, but it's a work-around, not a fix. Another mod or an update to the game can pretty much kill that method, so I suggest the ability to define specific fuel types within the reactor tag, similar to defining ammo in the weapon tag.

This could be used for any number of things. What comes to mind first is the ability to create a high powered reactor, or a very efficient reactor, and have them require a rare type of fuel.

Smarter Projectiles
We have a couple of "smart" weapons, that fire tracking shells, but they're really not very smart. They spin off into circles and their lifetime ends before they're able to hit a target. The whole spinning thing looks cool on the radar, but it doesn't really do anything. Making these shells find the quickest way of hitting a target, or at least a quicker way would be quite nice.

The tracking attribute can be amplified by assigning a magnitude after it, but it seems the more the ammo tracks, the more it swirls around.
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