Ideas for missions

Post ideas & suggestions you have pertaining to the game here.
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Blinzler
Commonwealth Pilot
Commonwealth Pilot
Posts: 75
Joined: Sat Feb 17, 2007 9:28 pm
Location: yah man, where di sun is shining

Well, did some thinking about missions in general and here it comes...

a) they should provide an alternative means to make cash other then from kill-loot-cycling
b) missions should allow oneself to stay a little more in-character (as trader I'd be better off making trade runs between stations)
c) different kind of mission designs I like:
  • I. Scouting
    • finding the base of another faction;
      finding a wreck with an important item;
      guiding a fleet of ships somewhere
    II. Trade
    • cargo-delivery
    III. Escort
    • protecting someone from someone else (e.g. Korolevs)
    IV. Search & Destroy
    • Find someone and do the deed (this would tie in nicely with Hero-Ships)
    V. Timed mission
    • deliver important piece of information to another station somewhere in a set amount of time
    VI. Just for fun
    • a kind of space race against other ships? On a set track with borders and obstacles (gas clouds, mine field..)
    VII. Special delivery
    • find a special item and bring it back to the base (this one is more or less based on luck)
    VIII. Story-related
    • missions that explain a little what's going on in the universe around myself, introduce the story itself and important players/ factions and general background information
    IX. Building a station:
    • somewhere late is a station in the process of being build. They need material, you got some cargo-room. Why not jump in and help out? They pay only half, but you might get something out it of later.
I might add to this later.
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goat not sheep
Militia Captain
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Posts: 669
Joined: Fri May 19, 2006 8:36 pm
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A rce.... that's fun! But the battle arena's fun too. HMm... how about missions that don't involve one system... like the black market missions.
>.<
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