As soon as a Warrior spawns from its base, it targets the ship that's been causing trouble, and fires at it while still hovering over its base.
Possible solution; give it a 10ls parameter on the base to prevent the Warrior from firing while hovering.
I'm not certain if noFriendlyFire=true works on ships, but if so that may also solve the problem.
As it is now it's an easy exploit for Ferian Farming and not become the target of the Warrior.
2) *Armor Dealers: Could there possibly be other selections for shields that the station offers to install? The monopole deflector screen is nice, if you're worried about kinetic/blast damage, but what about laser/particle?
It would be nice to have a small list of shields to choose from, with each having specific deflections.
Also, though it's not very important, just makes sense... Why is it that armor dealers can't repair their guard's armor, yet can repair the player's armor? shipRepairRate="1" would have the armor dealers keeping their guards happy and ready to serve.
3) *NPC ship scuttles: I like the idea of certain ships going around and cleaning up the neighborhood. I've also noticed that they'll even loot the wrecks if they have any. What if there were a Tinkers in the system and these ships could 'sell' damaged items to them? Or 'sell' good items to stores? Or even getting higher level looted items installed on their ships? This would add a more realistic, living, economy to the game. They're already station hopping as is, why not make the most of it?
4) *CSC Antarctica: I'm pretty sure that this has been tossed around before, but I couldn't find any old posts about it. Anyway, this scenario seriously begs closure, if Captain Helios and crew survives and assumes course to St. Kat's. What if after saving the Antarcta, Captain Helios insists that the player return to St. Kat's, and once there finds themselves set for trial. Admiral Decker present, the complete shebang to determine a final outcome and ultimately a closure to her case? The trial could be a series of questions relating to what both Admiral Decker stated as well as Captain Helios, with having the player select answers from options relevant to either side. Note that currently, if Antarctica escapes and player meets Decker again, loses rank. This court hearing could be detrimental to the player, pending the outcome based on player's answers. Decker has the ultimate cannon, so what if Helios had a spiffy, experimental shield instead of a high level alien gem as a reward?
5) *Tinkers: I'm really liking the actual custom-made Tinker items, and hope to see this expanded further. Tinker armor, Tinker shields...devices They could infuse different perks from various items and create more unique and Tinker exclusive things to sell.
Examples;
Dragonfly missile system + Rasiermesser SmartCannon = Tinker tracker cannon; Shoots like the Dragonfly but homes in on the target. Could fire either shell?
Mark I Omsk deflector + hull plate ionizer = Tinker shield (part 1)
Segment of Light Omsk Armor + a segment of Carbide Carapace = Tinker armor (part 2)
When parts 1 and 2 are used in concert with each other, the shield increases in strength of the armor, and the armor increases the strength of the shield.
Well, there they be. Hope to hear some input, just don't razz me too bad.
