Defining a ship's default reactor
I noticed that you can only define the fuel capacity and power of a ship's default reactor. If I wanted to define values like maxfueltech, minfueltech and fuelefficiency, then I have to create a custom reactor and put it on the ship. I'd like it if I was able to define these under the ship itself. Maybe it would be better if there was a separate heading(what's the correct word for this?) called defaultreactor like Armor, devices and items.
Nope, it doesn't work. I tried it with this mod. Use it for a quick test.
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY scUltimateWolfen "0xD06505F0">
<!ENTITY it1GWReactorX "0xD06505F1">
]>
<TranscendenceExtension UNID="0xD0650005" version="0.97a">
<!-- xx-Extension; ?-Type (0-Ship 1-Base 2-Weapon 3-Launcher 4-Ammunition 5-Armor 6-Shield 7-Device 8-Enhancer 9-ROM A-Commodity B-Special C-Unique D-Other E-Extra F-Debug/Hax); x-Entity -->
<!-- Player Ship: Ultimate Wolfen-class Gunship -->
<ShipClass UNID="&scUltimateWolfen;"
manufacturer= ""
class= "Ultimate Wolfen"
type= "gunship"
score= "240"
techOrder= "biomech"
mass= "100000000"
reactorPower= "100000"
cargoSpace= "100000000"
thrust= "1000000000"
maneuver= "1"
maxSpeed= "40"
maxArmor= "100000"
maxDevices= "100"
leavesWreck= "20"
minfueltech= "1"
maxfueltech= "10"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itHierosteelPlate;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itHierosteelPlate;" areaSet="3,4" />
<ArmorSection start="45" span="90" armorID="&itHierosteelPlate;" areaSet="7,13" />
<ArmorSection start="135" span="90" armorID="&itHierosteelPlate;" areaSet="1,6" />
</Armor>
<Devices>
<Device deviceID="&itQuantumsphereDisintegrator;"/>
<Device deviceID="&itPlasmaThrower;"/>
<Device deviceID="&itPlasmaCannon;"/>
<Device deviceID="&itIocrymRepeller;"/>
<Device deviceID="&itIM90Blaster;"/>
<Device deviceID="&itQianlongArchcannon;"/>
<Device deviceID="&itKytrynLauncher;"/>
<Device deviceID="&itIocrymCocoon;"/>
<Device deviceID="&itMnemonicProcessor;"/>
<Device deviceID="&itSmugglersCargoHold;"/>
<Device deviceID="&itIocrymHealer;"/>
<Device deviceID="&itIocrymHealer;"/>
<Device deviceID="&itIocrymHealer;"/>
<Device deviceID="&itIocrymHealer;"/>
<Device deviceID="&itTranspaceJumpdrive;"/>
<Device deviceID="&itMissileDefense;"/>
<Device deviceID="&itMissileDefense;"/>
<Device deviceID="&itMissileDefense;"/>
<Device deviceID="&itMissileDefense;"/>
<!--<Device deviceID="&it1GWReactorX;"/>-->
</Devices>
<Items>
<Item count="1" item="&itEnhanceSRSROM;"/>
<Item count="1" item="&itTargetingComputerROM;"/>
<Item count="1" item="&itRowenaVol1;"/>
<Item count="1" item="&itRowenaVol2;"/>
<Item count="1" item="&itRowenaVol3;"/>
<Item count="1" item="&itRowenaVol4;"/>
<Item count="1" item="&itRowenaVol5;"/>
<Item count="1000" item="&itEnhanceShieldsROM;"/>
<Item count="100" item="&itSystemMapROM;"/>
<Item count="1000" item="&itEnhanceWeaponROM;"/>
<Item count="100" item="&itMilitaryMapROM;"/>
<Item count="16000" item="&itLongzhuSphere;"/>
<Item count="1000" item="&itGemOfContrition;"/>
<Item count="1000" item="&itGemOfDespair;"/>
<Item count="1000" item="&itShieldOptimizer;"/>
<Item count="1000" item="&itShieldPowerSaver;"/>
<Item count="1000" item="&itGreenEtheriumCrystal;"/>
<Item count="1000" item="&itBlueEtheriumCrystal;"/>
<Item count="1000" item="&itYellowEtheriumCrystal;"/>
<Item count="1000" item="&itMolbidiumCrystal;"/>
<Item count="1000" item="&itDiamondCrystal;"/>
<Item count="1000" item="&itParticleResistCoating;"/>
<Item count="1000" item="&itRadiationImmuneCoating;"/>
<Item count="1000" item="&itEMPImmuneCoating;"/>
<Item count="1000" item="&itIonResistCoating;"/>
<Item count="1000" item="&itThermoResistCoating;"/>
<Item count="1000" item="&itCarbonWeaver2Coating;"/>
<Item count="1000" item="&itAblativeArmorCoating;"/>
<Item count="1000" item="&itCarbonWeaverNanos;"/>
<Item count="1000" item="&itReactiveArmorCoating;"/>
<Item count="1000" item="&itReflectiveArmorCoating;"/>
<Item count="1000" item="&itRegeneratingNanos;"/>
<Item count="1000" item="&itRepairingNanos;"/>
<Item count="1" item="&itBlackMarketID;"/>
<Item count="1" item="&itMilitaryID;"/>
<Item count="16000" item="&itKytrynPlasmaSeed;"/>
<Item count="16000" item="&itQuantumsphereShell;"/>
<Item count="16000" item="&itHadronVacuumFuelCell;"/>
<Item count="16000" item="&itHelium3FuelRod;"/>
<Item count="16000" item="&it310AAegisAuton;"/>
<Item count="16000" item="&itMuleAuton;"/>
<Item count="16000" item="&it1MBattleAuton;"/>
<Item count="16000" item="&it1MiBattleAuton;"/>
<Item count="1" item="&itStargateControlRod;"/>
</Items>
<AISettings
fireRateAdj= "1"
fireAccuracy= "100"
perception= "10"
/>
<Image imageID="&rsMediumShips1;" imageX="768" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-41" y="-8"/>
<NozzlePos x="-41" y="0"/>
<NozzlePos x="-41" y="8"/>
</DriveImages>
<PlayerSettings
desc= "The Wolfen is a fast ship design for combat."
initialClass= "true">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsWolfenArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="15"
destX="42" destY="19" hpX="55" hpY="18"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsWolfenArmor;"
imageX="75" imageY="0" imageWidth="23" imageHeight="69"
destX="94" destY="34" hpX="97" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsWolfenArmor;"
imageX="52" imageY="0" imageWidth="23" imageHeight="69"
destX="19" destY="34" hpX="13" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsWolfenArmor;"
imageX="0" imageY="75" imageWidth="52" imageHeight="16"
destX="42" destY="103" hpX="55" hpY="107"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
<!-- Hyperion reactor -->
<ItemType UNID="&it1GWReactorX;"
name= "Hyperion reactor"
level= "9"
value= "200000"
frequency= "veryrare"
mass= "7000"
modifiers= "MajorItem"
description= "Based on a Ringer design, this is an exotic vacuum reactor rated at 1GW peak power output."
>
<Image imageID="&rsItems1;" imageX="288" imageY="288" imageWidth="96" imageHeight="96"/>
<ReactorDevice
maxPower= "1000000"
fuelEfficiency= "10000000000"
maxFuel= "10000"
minFuelTech= "1"
maxFuelTech= "10"
/>
</ItemType>
</TranscendenceExtension>