It would be very useful for larger mods if you could create a file of ENTITYs that could be used by all extensions. The extension ENTITYs already have to be exclusive plus it would help alot in making a bug free mod across multiple extensions.
This isn't something that can't be gotten around it is more for ease of use and better code.
shared extention ENTITYs
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Crying is not a proper retort!
This would be similar to how the default xml are arranged. Transcendence.xml has the list of all the entities and the list of modules which have to be loaded. All these modules can reference to any ENTITY defined in transcendence.xml. Similarly, in a mod I'm creating, I may choose to create an entity file which has all the entities and the list of modules. And then I could create different modules, each defining a particular type of ENTITYs (for e.g. all the shields go into one, all the armor go into another and so on just like the default xmls like Stdweapons.xml)