tu much bad ideas :-))))

Post ideas & suggestions you have pertaining to the game here.
Czert
Militia Lieutenant
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Location: Milky way galaxy, third rock from sun

1. device -"vacuum cleaner" - who converts debris (destoyed wrecks by mass destruction weapons or normal destroyd ships) to fuel or ores (at best both switchable functions).
2. highlighting items/devices - if I want use e.q. Lonzhogu sphere, so that highlight only devices at what is LS usable.
3. Quantum CPU - is upgradet basic computer and does not consumes devices slot, and is upgradable only in drydocks or certain stations
4. Fuel level II - is available on fuel stations (and maybye mid/late game stations who at present offers fuel level I). Fuel level II fit on reactor up to 150 MW (new type) - this make early/midle game litle bit easier.
5. money dealer office - converts credist to rins and vice verza. At ratio e.q. 10:1 (C : R) (but makes game to easy if others ideas are implenented)
6. Blackmailing - derived from negotiating with stations - you can demand money/goods from stations or you destroy them (best at 70%+ damage) -
may by pay, may by not. If pay they send ships to destoy you, and you can destroy them after paying, but then send after you tree or four times more ships (and a few big ships).
7. Later korolev shiping - act as normal KS, but you escort superfreighters or convoys of smaler ships
8. Advanced Tinker tanks - same functions as normal tinker, but appears later in game and can hadle (repair/combine) higher level weapons.
9. Rama and others - I missed Rama in Commonswealth fortrees and have no chance to encouter her later in game (at CSC stations is not bar) and the same problem with black market missions - I have not sufficient rank in early game to run missions for blackmarket stations, and late in game my rank is enough ,but on BMShipyards is not captain cabin (and BMStations not appearing).
10. Reverse thrusters - up arrow works foward/accelerate, down arrow back/braking (at 1/4 power)
Feel free to agree. :lol: Next time, two more times of ideas :D
My English, may be poor, but better than yours Czechs.

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ThorWarriorX
Miner
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Joined: Wed Mar 22, 2006 5:10 am

1. It sounds kinda too much overpowering.
2. Greatly nice idea! You have my support on this one.
3. Perhaps, but what if the quantum CPU occupies a whole room in your ship?
4. What?
5. Would onlym work if the ratio is 2.500 : 0.5
6. Doesn't sound like a good idea... But this one deserves discussion.
7. Just fine, but what the Korolov would be doing at the heights of KS?
8. Nice, but they would be better being unique at KS.
9. Solution - Add more "heroes".
10. Nah nah, this has been discussed earlier. Keep your Titan 440 thruster, rookie!
Sentrettenian Empire
OddBob
Militia Captain
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10. Nah nah, this has been discussed earlier. Keep your Titan 440 thruster, rookie!
What? Why not? Reverse and side thrusting substantially increases your maneuvarability and completly fixes blind spots.
ThorWarriorX
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Weren't you part of the discussion about these thrusters in UTF? Personally, I would like reverse thrusters, but side scrolling thrusters sound... Not good...
Sentrettenian Empire
Czert
Militia Lieutenant
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3. based on my informations (Time traveling in Einstein universe from J. Richard Gott III) quantum compures can be x-times faster than currently computers with smaler dimensions (room-computer computing power in hand-held PC dimensions, but with unknown power drain).
My English, may be poor, but better than yours Czechs.

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Yugi
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1) Sounds rather overpowered, though you could mod a device that sucks wrecks in without turning them into money. You could also mod a different device to turn stuff into money, though that would probably be illegal or would need an idea.
2) Something similar to this has been discussed before (removing all items it can work on), and this is almost exactly the same. Highlighting is still a good solution though.
3) I doubt it would be able to not take up any device slots. What ele could the upgrade do? Make it able to use (not yet made) enhanced versions of the scrambler cubes etc.?
4) Hunh? Fuel levels...?
5) A great idea, though you may want to make the exchange rate somethinAn g like 50:1 or 40:1 (C:R) as by that time you will probably have enough credits to get around 50,000-100,000 rins.
6) I think this is one of the best ideas i've seen for a long time, and you could extend it even further. You should also make the Commonwealth hate you if you did this, much like slave-trading.
7) Another great idea, and they could also pay you in items as well as in rins. The last mission for one of this station (Armoured Korolev Station?) would be ridiculously hard.
8) An OK idea, and it would add more complexity to the late-game. George recently gave the idea of making the QA come in parts, and this could one such station/dockable ship that could put the parts together.
9) Another OK idea. I don't really have an opinion on this.
10) Nice idea, though to make a mod out of this idea you would probably have to remove the forward thrust. George could probably do this.
Czert
Militia Lieutenant
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1. restrict it to only refuel. Better ?
3. hmmm, mayby create new slot for computer (similiar to reactor) , and advanced stuff for advanced QCPU - and mayby made new versions of cubes who have special programs to improve fuel effectivity to reactor etc (works great with computer screen).
5. exhange rate -mayby floating - at up to 20 000 rins 30:1, between 20 000 - 60 000 45 :1 , 60 000 - 100 000 60:1 and after 100 000 100:1
My English, may be poor, but better than yours Czechs.

Do you chalenge me ? But be nice :-)) http://czert1938.mybrute.com
OddBob
Militia Captain
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Weren't you part of the discussion about these thrusters in UTF? Personally, I would like reverse thrusters, but side scrolling thrusters sound... Not good...
Probably. I don't remember anyone saying that side thrusters would hurt the game. Reverse thrusters are just convineince. Side thrusting actually adds something new.

Mind either linking to the discussion or telling me why you think side thrusting isn't good?
Guest

Heh, sorry it's just because my sister was in the room, hurrying me up... So here's it:

In my opinion, side thrusters are fine, but once they are added, some ships wouldn't make any sense (like a scrolling Xenophobe worldship) and centauri raiders. Indeed, it would add something new, but imagine yourself in combat, and when that fusionfire comes for you, you just scroll. Where's the dodging fun?
Guest

And the last post was me, btw.
OddBob
Militia Captain
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Joined: Sun Mar 05, 2006 6:05 pm

In my opinion, side thrusters are fine, but once they are added, some ships wouldn't make any sense (like a scrolling Xenophobe worldship) and centauri raiders. Indeed, it would add something new, but imagine yourself in combat, and when that fusionfire comes for you, you just scroll. Where's the dodging fun?
Why doesn't a scrolling Worldship make sense? I see no reason for it not to be able to. Does the Xeno Worldship have something on it that makes it not able to mount engines on the sides?

And that is the dodging fun. Remember enemies can do it too, and they don't have the problems concentrating that you do. It is not like the player will now never get hit because of this. The side thrusters are first of all not as strong as the main ones, and secondly, you won't react fast enough every time. Ever played Space Invaders? I rest my case.
[b]Guest[/b] wrote:And the last post was me, btw.
Was it now? ;)
ThorWarriorX
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Ok then. Nevermind my silly and weak opinion, to the next item, shall we?

Czert, the thing in the rin conversion is that, if it isn't expensive credit-wise, the rins lose all their rarity, and you won't need to fight for rins. In my opinion, that's one of the causes for the boringness that some of the players suffer late-game.
Sentrettenian Empire
Czert
Militia Lieutenant
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Joined: Tue Mar 14, 2006 5:21 pm
Location: Milky way galaxy, third rock from sun

Side thrusters are not bad idea. If side thrusters will have small power (1/8) dodging is not good idea (faster will be turn, hit the forward thrusters and again turn). Side thrusters helps only to storm stations (and big and slow ship)with non-omni weapons.
My English, may be poor, but better than yours Czechs.

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Vasdema
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1) Transcendence makes me thing think of the old Elite game a lot, and you had a mineral scoop or something (I had it on my Amstrad CPC464 w/tape deck - so we're going back almost 20 years - bear with me) in that. I suppose you could code a device to convert any wreck particles your ship runs into to titanium ore, but why bother? Except at the start of the game when you couldn't really afford the scoop, would it be worth it? Unless you wanted to do a lot of work and tailor the ore received to the destroyed enemy's armour type... and I don't even want to begin thinking about how you would go about that. As for a straight conversion to creds or rins - think about systems like Charon, where if you don't hunt down all the enemy stations right away, you end up with 1000+ wrecks lying around - it would be way too overpowered.

2) Part of the fun of a being a first time player was figuring out what went in what. As for now, we know all the effects off by heart. Again what's the point?

3) The idea of an upgradeable computer is good, but I assume there probably will be replacement upgrades at some point. You could easily build levels of computers now though - perhaps not be able to run those initial programs and need... say an Anarchist computer to run them, a Sung computer to run their hack programs (which you'd have to create - they're virtuals at the moment), and then finally the Quantum CPU to run Luminous' programs and the other mnemonic cubes.

4) Czert, I'm really sorry if I'm starting to sound like a naysayer, but I've got to disagree with you on the fuels too. I presume Fuel Levels II was your shorthand for Reactor Assemblies - this already caters for 100MW and 250MW reactors. Why a 150MW reactor??? I'd rather see the early stations or at least the fuelling stations refuel ships that require Assemblies. I've played two games now that were very light on Black Markets. I wouldn't mind seeing a regular fuel in place of the Heliotrope. After all, it not only refuels so many reactors, but if you use enough at one time, it gives your reactor - even 1GW ones - a 20% increase!

5) Yes, I totally, totally agree! I think you can sell an item to the Commonwealth for 5? times the price in credits that Ringers will give you in Rins, but I still wouldn't care if the exchange rate was 20 creds to 1 rin. Not if it saves me from having to harass all those little Ferian miners for ore every game.

6) I think we all want more role-playing in a game, including Outlaw/Loyalist, Domina/Oracus, etc. options. This would be definitely something to keep in mind. I for one would love to be able to team up with the Anarchists and obliterate all the corporate enclaves for a reward. Hell, I often do it for a Rasiermesser or fun anyway!

7) Yep. Agreed. Hell, I want to see those big buggers flying around all the time, not just during militia missions.

8) Perhaps it would be best to have this as a third type of Ringer station? It would definitely give you more reason for accruing rins.

9) ? I've never missed Rama. The last game I played I went back and got him just before I went to fight the end boss. Jenna I don't usualy bother with, she's too weak, but as for the Black Market, I've never got that transport mission I've read in the .xml. By the time I find a Station rather than a Shipyard, I've already gone past the requirements. So yeah, I'd love those missions to remain active. Hell, I'd love them to generate random missions every time.

10) Well you've all ready got retros to slow down (period/full stop), but I admit there's been a few times, especially with the inertialess drive, where I've wanted full reverse so I could fire at the 80+ Ferian miners chasing me with something stronger than one of the omni weapons without having to stop and turn around. I really don't think lateral (side-to-side) thrusters would be wise however - for all the necessary AI programming if nothing else.
Last edited by Vasdema on Thu Apr 27, 2006 5:47 pm, edited 1 time in total.
Czert
Militia Lieutenant
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Joined: Tue Mar 14, 2006 5:21 pm
Location: Milky way galaxy, third rock from sun

1. If "vacuum cleaner" have slow rate of converting (need time to convert material) (e.q. 1 wreck/min - powered by batteries?) I thing this prevent to be too owerpowered.

4. one bad idea :oops: from approximately 15 good ideas. :wink:

9. I missed both Rama and Jenna. And would be nice to have option to upgrade wingmans ship(s) (items/devises/weapons).
My English, may be poor, but better than yours Czechs.

Do you chalenge me ? But be nice :-)) http://czert1938.mybrute.com
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