2. highlighting items/devices - if I want use e.q. Lonzhogu sphere, so that highlight only devices at what is LS usable.
3. Quantum CPU - is upgradet basic computer and does not consumes devices slot, and is upgradable only in drydocks or certain stations
4. Fuel level II - is available on fuel stations (and maybye mid/late game stations who at present offers fuel level I). Fuel level II fit on reactor up to 150 MW (new type) - this make early/midle game litle bit easier.
5. money dealer office - converts credist to rins and vice verza. At ratio e.q. 10:1 (C : R) (but makes game to easy if others ideas are implenented)
6. Blackmailing - derived from negotiating with stations - you can demand money/goods from stations or you destroy them (best at 70%+ damage) -
may by pay, may by not. If pay they send ships to destoy you, and you can destroy them after paying, but then send after you tree or four times more ships (and a few big ships).
7. Later korolev shiping - act as normal KS, but you escort superfreighters or convoys of smaler ships
8. Advanced Tinker tanks - same functions as normal tinker, but appears later in game and can hadle (repair/combine) higher level weapons.
9. Rama and others - I missed Rama in Commonswealth fortrees and have no chance to encouter her later in game (at CSC stations is not bar) and the same problem with black market missions - I have not sufficient rank in early game to run missions for blackmarket stations, and late in game my rank is enough ,but on BMShipyards is not captain cabin (and BMStations not appearing).
10. Reverse thrusters - up arrow works foward/accelerate, down arrow back/braking (at 1/4 power)
Feel free to agree.

