
However, that wasn't too entertaining at the time. It seems that this sort of terrifying noise happens when a kiloton shell fragments right on top of you, and all of the fragments hit. The way the game handles the noise, it comes out really, REALLY loud, with a high pitched squeaky noise at the top because they're slightly out of synch.
This effect is so much louder than that other sounds in the game; would it be possible to reduce the volume on the kiloton shots, or alter the way simultaneous sound effects are handled?